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Author Topic: Plants and Wings3D  (Read 3505 times)

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Offline mtdana

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Re: Plants and Wings3D
« Reply #30 on: April 22, 2017, 03:44:43 PM »
lol I grew out of that one years ago ;-)


once I got into blender then I gave up on all other proggys
kk that took a while but today for u was first time in a while I opened poser even
blender has ivy built in and a tree gen (sapling which is a pita but works mostly )
or u can just model all branches an add leafs with a particle system


ps in poser an I guess in ds u can use a png with a math node (or 2) to remove b/g
is no need to make a new trans map


Hi heddheld
Blender is very powerful and with plugins it can do anything - I need to lean it someday LOL!!! 


Don't want to do anything DS specific - the output will be a object so need to make an opacity map.


Aelin,


This video go into more explanations about the options for tree[d].



 

Offline Aelin

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Re: Plants and Wings3D
« Reply #31 on: April 22, 2017, 04:10:44 PM »
I confirm for Poser and Daz, the transparency (or Opacity) is generated with a "texture".
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Offline Aelin

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Re: Plants and Wings3D
« Reply #32 on: April 23, 2017, 08:24:26 AM »
:psycho: I hope your hat is in chocolate or something like this if never you must do that.
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Offline Aelin

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Re: Plants and Wings3D
« Reply #33 on: April 23, 2017, 03:51:46 PM »
For sure, it's better to profit of the family specially a Sunday :yes:
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Offline mtdana

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Re: Plants and Wings3D
« Reply #34 on: April 23, 2017, 11:27:28 PM »
Hey - Nice trick with trans operation! :smile:

Online parkdalegardener

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Re: Plants and Wings3D
« Reply #35 on: April 24, 2017, 08:37:55 AM »
Hedd my man; I need to make an observation.I've dropped a screen shot in here but it needs explanation. I hope it isn't too confusing.

The shader you posted will work in firefly to some extent but will not work in superfly as is. Your math_functions doesn't do exactly what you expect.
 
Math_Functions in this screen shot show what your node looks like open and attached to the Image_Map.
Math_Functions_2 shows your node as attached to the simple B&W transmap. See the bleed?

PoserSurface is here is set to render correctly in either Firefly or Superfly render engines.

PhysicalSurface is set up to render correctly in Firefly or Superfly.

The difference is opacity vs transparency maps.

If you want to use the image map as a trans map, use a Math node to change your Colour image to a Greyscale. Any math node will do. Crank the contrast with a HSV and Clamp the result to drop the mid tones. This will give you a trans\opacity map.

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Online parkdalegardener

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Re: Plants and Wings3D
« Reply #36 on: April 24, 2017, 10:37:35 AM »
Three surfaces. I didn't show the Cycles Surface. You know Cycles shaders already. I like the Physical surface. Simple PBR textures.

Poser_Surface will be recognized by the Firefly renderer in older versions of Poser that won't accept Superfly node arrangements from P11 and up.

Both surfaces shown will render correctly in either render engine. Combo shaders if you will.

The noodles you don't see are ones leading off your node 'cause they aren't hooked to anything. They are just for illustration of what one would see if they opened your node tree as posted. The simple leaf shader noodles are visible.

It's late there and I have stuff to do on this end. I'll show some more on this later if I remember. Mind's loosing things these days.
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Offline Aelin

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Re: Plants and Wings3D
« Reply #37 on: April 27, 2017, 04:01:14 PM »
Finally I abandonned this tree coming from Ivy generator, to make one in Sculptris. Of course the number of triangulate faces was :OMG: But I used the "reduce selected" function, keeping just enough of my shape.

For the UV mapping it's in Wings3D... 4 days step by step. It's not ended yet, but I begin to manage the "cut" function in the uv place.
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Offline mtdana

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Re: Plants and Wings3D
« Reply #38 on: April 28, 2017, 01:16:21 AM »
Finally I abandonned this tree coming from Ivy generator, to make one in Sculptris. Of course the number of triangulate faces was :OMG: But I used the "reduce selected" function, keeping just enough of my shape.

For the UV mapping it's in Wings3D... 4 days step by step. It's not ended yet, but I begin to manage the "cut" function in the uv place.







You are now the UV master Aelin!  :havefun:



Sculptris looks interesting but I think it would be very hard for me to control :smile:


I've looked more at tree[d], the supplied textures are low res and sometimes branches will poke through the trunk, but overall I think it produces a good looking tree and both issues can be fixed.
 

Offline Aelin

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Re: Plants and Wings3D
« Reply #39 on: April 28, 2017, 10:20:55 AM »
Children are made to torn us :psycho: Don't worry about the tree.

No leaves aren't coming from Sculptris, I'm using Ivy generator leaves to add on the tree, keeping a part of branches coming with the ivy stuff; little branches to avoid an heavy thing (and they will be seen from far away compare to the trunk). I have to do adjustement on the texture for these branches, but like it's square, it's easiest than for tree.
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