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Author Topic: Dice with Wings3D  (Read 669 times)

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Online Aelin

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Dice with Wings3D
« on: December 21, 2016, 10:35:55 AM »
I little something to start, even if it's not perfect.

Right click => Octotoad
Immediately, select all object (the red square in the top of program).
Right click => Tighten

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Online Aelin

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Re: Dice with Wings3D
« Reply #1 on: December 21, 2016, 10:36:56 AM »
Right click => Scale uniform
then select all edges to work on the shape of object.
Right click => Bevel as much as possible.

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Online Aelin

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Re: Dice with Wings3D
« Reply #2 on: December 21, 2016, 10:37:37 AM »
Remember, the sum of 2 opposite faces is always 7!
Select each future face like on screen capture below.
Right click => Cut => 3      3
Immediately, you see points appearing.

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Online Aelin

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Re: Dice with Wings3D
« Reply #3 on: December 21, 2016, 10:38:39 AM »
We need to unselect all points, to connect some of them. Otherwise, you will have a diagonal connection, when we hope a grid.
Select by I button is the same kind of issue.

So once again here it's a manually selection, on all faces. Look the first screen capture below.
Unselect, and to make the same thing vertically, it's not possible to use the same way. Indeed, as lines separate an edge of face to the other, points connect with their direct neighbor.
To have the good way, it's necessary to select the 2 new edges in middle of each face. Then
Right click => Cut => 3      3
You obtain the second screen capture.
Add to your selection the points of edges, and Right click => Connect

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Online Aelin

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Re: Dice with Wings3D
« Reply #4 on: December 21, 2016, 10:40:47 AM »
Unselect all.
To have regular circles, we need to select all necessary parts in dice faces (again the sum of 2 opposite faces is always 7).
Right Click => Insert
Click twice on S button, to transform intern squares in circles.
Right click => Vertex color to choose a material color.
Right click => Extrude => Normal   and enter a bit circles in dice.

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Online Aelin

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Re: Dice with Wings3D
« Reply #5 on: December 21, 2016, 10:41:20 AM »
Unselect, then select all the square.
It's not an obligation, but we can use S button, once or twice, all depends of the first step with Tighten.

(yes on my final result I made without the "vertex color" to show how the 'circles' are inside)

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Online thelufias

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Re: Dice with Wings3D
« Reply #6 on: December 22, 2016, 10:41:36 AM »
Very impressive Aelin....Very well done my Dear.....

Offline mtdana

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Re: Dice with Wings3D
« Reply #7 on: December 23, 2016, 10:27:01 PM »
Thanks Aelin easy to follow tutorial, I didn't know smoothing would created the circles, while the dots were selected I extruded then in a little and added a material. :lite2:

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Online Aelin

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Re: Dice with Wings3D
« Reply #8 on: December 24, 2016, 07:18:57 AM »
Excellent! :thumb_up:
I didn't know too, but I looked some tutorials of David Brinnen a saw it's possible. This is a difference with Hexagon, because for the moment when I smooth something in Hexagon, I have the complete object following the same path :thud:
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