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Author Topic: Morphs in Zbrush 4 Poser  (Read 12315 times)

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Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #40 on: August 26, 2017, 07:45:56 PM »
Here ya go then! Sorry was off reading, trying to find a solution. I did find some dude that said Silo has a 'Retain Vertex Order' in export options but he didn't say where.

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Re: Morphs in Zbrush 4 Poser
« Reply #41 on: August 26, 2017, 07:49:43 PM »
Here ya go then! Sorry was off reading, trying to find a solution. I did find some dude that said Silo has a 'Retain Vertex Order' in export options but he didn't say where.
Thanks, I'll give that a try once I finish saving out MAT files. I only have a gazillion left to do :thud:
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #42 on: August 26, 2017, 07:52:46 PM »
Huh that is odd. Maybe I just might have to bite the bullet and try to learn another program I know a few folks use Silo for making stuff, guess I just automatically thought it would do morphs too. I never thought to do a specific search for Poser+Silo morphing, just generic how to's

I can find tons of stuff on using Silo for stand-alone model creation, but nothing for creating morphs for Poser and Daz figures. Other than one guy who was trying to create morphs in Silo for a Gen2 character...but he was having the same problem as you. No one ever did give him a solution, and that was 2 years ago!

Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #43 on: August 26, 2017, 07:59:47 PM »
Thanks, I'll give that a try once I finish saving out MAT files. I only have a gazillion left to do :thud:

You're very welcome! I'm not a crusty old fart anymore...I stepped on a corn flake the other morning and now I'm a cereal killer.
:tearlaugh::tearlaugh::tearlaugh:

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Re: Morphs in Zbrush 4 Poser
« Reply #44 on: August 26, 2017, 08:06:16 PM »
You're very welcome! I'm not a crusty old fart anymore...I stepped on a corn flake the other morning and now I'm a cereal killer.
 :tearlaugh: :tearlaugh: :tearlaugh:

 :(ROFLMAO:
An Ye Harm None, Do What Ye Will
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Re: Morphs in Zbrush 4 Poser
« Reply #45 on: August 26, 2017, 08:17:01 PM »
Ok just tried the file you gave me dRaCX and it works just like the box said it would.
I would say that confirms it is some thing Silo is doing that is borking up my attempts at making a morph
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #46 on: August 26, 2017, 08:26:20 PM »
Ok just tried the file you gave me dRaCX and it works just like the box said it would.
I would say that confirms it is some thing Silo is doing that is borking up my attempts at making a morph

Would seem so then...I'm still trying to find info on Silo's Retain Vertex Order option...so far not much luck.

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Re: Morphs in Zbrush 4 Poser
« Reply #47 on: August 26, 2017, 08:39:46 PM »
Would seem so then...I'm still trying to find info on Silo's Retain Vertex Order option...so far not much luck.
Don't stress over it too much, I have been thinking of looking into a new modeler for a bit now and this is kinda the push I need.
Silo has been good but I am now starting to out pace what it can handle lol
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #48 on: August 26, 2017, 09:06:11 PM »
Oh well....I did find a solution though...LOL


Another fella was having the exact same problem and I lucked out and found it.


ANSWER:

The asssesment that Silo does not have import functions is incorrect.


* By default, Silo's OBJ import settings has "Import Groups As Objects" selected, which is why you see all of your facet groups turned into each individual meshes and your vertex count more than doubled.  This already broke compatability for a morph target.


Which by the way, is one of two things for morph target work that matter (besides keeping one grouped mesh).  Faces and edges do not matter.  Only vertices, both in count, and order is viable for a correct MT.  You can literally strip everything out of the OBJ file except for the correct ordered "v" (vertex) code.


* Also by default, Silo's OBJ export settings has "Export Objects As Groups" selected, which reverses the process and turns each individual mesh back to a facet group desingation in the OBJ file.  Alas, it is already to late, because once those groups were separated, all was lost...

So, what you need to do is; Under "File" drop-down selections, select "File Format Settings".  When you have that tab you will have another drop-down box containing file formats.  Select "Obj Options", and procede to unselect both the "Import Groups As Objects", and the "Export Objects As Groups" parameters.


This will solve your "Wrong number of vertices." issue


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Re: Morphs in Zbrush 4 Poser
« Reply #49 on: August 26, 2017, 09:21:33 PM »
Thank you!
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!