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thelufias

2024 Apr 26 08:31:42
A Pill Vacation....Very cool...
 

vash99

2024 Apr 25 08:45:41
so after friday i can take a week off from the chemo pills until next friday
 

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i am it was chilly here to
 

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Chilly here also Mary...Not sure about the "mebbe rain" part here.  Doesn't matter...I ain't going anywhere.
 

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Hang in there Vash
 

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im ok its lingering from the surgery from the surgery
 

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Author Topic: Change mc6 in pz2  (Read 2976 times)

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Online Aelin

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Change mc6 in pz2
« on: September 04, 2016, 03:34:28 PM »
To be safe don't forget to work on copy of files.
You will need of notepad, worpad...

In start of codes, mc6 has something like this at the beginning

Quote
{
   version
   {
      number 10.04
   }
   mtlCollection
   {
after "number", it's the version of Poser in fact; no matter the number in DS. To have a pz2 in Daz, you need to change the part above by

Quote
{
   version
   {
      number 4.01
   }
   figure
   {
Warning:
- "figure" is for a character in cr2 file
- "actor $CURRENT" is for a pp2 file

After the change, don't forget to save the new file in .pz2. Normally when you test it's ok.
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #1 on: September 04, 2016, 04:06:36 PM »
Yes, test it in Poser first. If it works in there, then you're likely good.

One important caveat here when doing this:

DON'T delete any of the brackets { or }. If you do, in Poser you will get a message that says:

"This is not a valid Poser file."

Offline sidherose

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Re: Change mc6 in pz2
« Reply #2 on: September 04, 2016, 04:19:22 PM »
Oh, and don't forget to make a new folder in the Pose Library for them and move the .pz2's there with their .pngs. You can toss the mc.6's then and the .xmps if you like.


Online Aelin

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Re: Change mc6 in pz2
« Reply #3 on: September 04, 2016, 04:39:39 PM »
Yes, test it in Poser first. If it works in there, then you're likely good.

One important caveat here when doing this:

DON'T delete any of the brackets { or }. If you do, in Poser you will get a message that says:

"This is not a valid Poser file."
Even spaces are important. Sometimes i have issues when the code to change is something like this
Quote
{version  {     number 10.04 }mtlCollection {
It's the reason for why in these cases i use cr2Editor program.

Otherwise, the file doesn't work in DS. And there you ask to yourself what is the mess?!
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #4 on: September 04, 2016, 05:18:18 PM »
Even spaces are important. Sometimes i have issues when the code to change is something like thisIt's the reason for why in these cases i use cr2Editor program.

Otherwise, the file doesn't work in DS. And there you ask to yourself what is the mess?!

Absolutely...don't delete the spaces that separate the lines of code especially. That's why I use NP ++ because it's easier to see - if you look at it before you go changing it - and remember how it should look - when you're done doing your thing in there.

Offline sidherose

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Re: Change mc6 in pz2
« Reply #5 on: September 04, 2016, 05:19:42 PM »
......if that made any sense! :tearlaugh:

A little of the 'done, did, do'.

Online Aelin

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Re: Change mc6 in pz2
« Reply #6 on: September 04, 2016, 05:38:55 PM »
 :panic: with translate it makes sense yes :psycho:
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #7 on: September 04, 2016, 05:55:40 PM »
I suppose I could have used a little more punctuation....

:odd:

Offline butterflyqueen

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Re: Change mc6 in pz2
« Reply #8 on: October 19, 2016, 01:49:12 PM »
So if I understand this correctly, if the item I created a mc6 file for has a cr2 file, then I replace mtlcollection with figure, and if the item is a prop, then I would replace it with actor $CURRENT? I just want to make sure as it has been 2+ years since I've played in Poser Pro 2014 and now I am learning Poser 11, lol.
Nevermind I answered my own question by testing my theory and than loading it in Poser Pro 2014 instead of Poser 11 where I created it, lol.
Thanks for the tut, saved my skin!!
 :panic:

Online Aelin

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Re: Change mc6 in pz2
« Reply #9 on: October 19, 2016, 02:10:40 PM »
:yes: exactly!
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