Fantasies Attic

Programs and more Programs => Daz => Daz Studio => Topic started by: McGrandpa on February 19, 2016, 10:04:17 AM

Title: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 10:04:17 AM
Ah, seems like a reasonable starter.  To Agent0013 in particular, I am ready and willing, DS 4.8 Pro 64 bit and PP 2014 and PP 11 ready to go side by side.  :o)

Now, I have a question about OBJ's.  Studio does export OBJ and Poser is getting them in, but only as a rigid prop.  No bones, joints etc.  Is that how that is supposed to work?
What content do I have installed now:  LOTS!  For DS 4.5 and up, most stuff will work I suppose.  For DS 3.0A 64 bit, lots of DS stuff still works an most Poser stuff.  For the OLD DS's, I only installed that early pre 1.0 beta 0.9.7.2

Title: Re: How-To's twixt DS and Poser
Post by: thelufias on February 19, 2016, 10:16:48 AM
Hummmm, I'm thinking I'll become involved in this area also.  Got Daz, Poser 5, 7, and 11 but "Got them" is about as far as I've gotten  :tearlaugh:
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 10:22:16 AM
Cool!  Do you have any content?  Figures, props, environments etc. ?

McG.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 19, 2016, 10:29:02 AM
I have Poser 10 and DS3 and 4.
Not sure to understand the question (hum my brain is consufed more than usual with english since yesterday :psycho: ). But for my use, i have 2 possibilities:

1)
- i export the object format from DS. Textures aren't save on.
- i import the new object in Poser, then put texture by texture in it. And sometimes need to change scale.

2)
- i use "PP2 exporter" to create the object in pp2; and you choose the place in the runtime for obj and pp2 formats.
- Normally it is in good scale to work in Poser with. And textures are there.


Just i don't remember where i found "PP2 exporter". I try to find for you.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 19, 2016, 10:39:57 AM
Ok, for PP2 exporter: http://www.daz3d.com/forums/discussion/59598/make-poser-props-pp2exporter-by-duke533-now-works-in-ds4-8

Now, if i read again you. When you export an object, it's an .obj format. Riggid stuff.
In DS4 i know we have a possibility for cr2 (joints and co), but i don't know how use.

After, you can made a cr2 in Poser also. I'm in more than DIY way, not perfect at all.
Title: Re: How-To's twixt DS and Poser
Post by: thelufias on February 19, 2016, 10:56:22 AM
McGrandpa....I have Externals full of content....and I have no idea what most of it is :tearlaugh:   But I AM in the process of organizing....somewhat....the content I do have.  My problem is.....I'M A FREEBEHOLIC  :thud:

Can't resist them...and even sadder...I don't care if I can use them or not.... 

I always say.... "I might be able to use it someday so better get it now while it's free"  :tearlaugh:
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 11:49:07 AM
Just droppin' in - not that I'll likely add anything to this conversation as I know nada about DAZ really.

Good job! :thumb_up:
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 19, 2016, 12:28:07 PM
Ah, seems like a reasonable starter.  To Agent0013 in particular, I am ready and willing, DS 4.8 Pro 64 bit and PP 2014 and PP 11 ready to go side by side.  :o)

Now, I have a question about OBJ's.  Studio does export OBJ and Poser is getting them in, but only as a rigid prop.  No bones, joints etc.  Is that how that is supposed to work?
What content do I have installed now:  LOTS!  For DS 4.5 and up, most stuff will work I suppose.  For DS 3.0A 64 bit, lots of DS stuff still works an most Poser stuff.  For the OLD DS's, I only installed that early pre 1.0 beta 0.9.7.2
Well now, this is actually a good topic for my first post.


Exporting in Wavefront.obj format (commonly known as OBJ), you only get a ridgid model. For keeping the textures intact there are special settings included in the export popup window, and one must know which settings to tick. There is a special setting that will optimize materials for Bryce, which you only use when exporting for import into Bryce.


No rigging can be transferred by way of any OBJ. That is a whole other process, which I still have no clue how to do, but if you wish to use a rigged model from DAZ Studio in Poser, the format must either be .cr2 for figures, or .pz2 for articulated props. DAZ Studio formats cannot be used in Poser, hence the DSON Importer, which was made to convert DAZ Studio formatted files to Poser formats. At least that is how I understand DSON. Mind you I have not, nor do I have the desire to use DSON; thus I could be wrong about what I have said here about it. I suggest doing research to find good information concerning that topic.


My answer concerning the OBJ format is correct though. The reason I know this is because I was trying to do Rigging early on in Blender, and exporting it in OBJ for DAZ Studio. The model made it in, but the rigging did not! So I did research concerning export formats, asking questions and getting answers. There is an export format that is supposed to include the "Bones" style rigging, which by the way is properly named "Armature Rigging". This format, if memory serves, is Collada.dae. In my experience with it though, the rigging gets wonked in the process so that you wind up with a useless model. Yes I tried that as well.


Really the armature rigging used in one application will normally not work in another, although there is the exception of .cr2 formatted files which can be use by both Poser and DAZ Studio.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 12:43:57 PM
As far as Poser is concerned regarding prop .objs the .obj file is just a writing of all the mesh x,y,z point locations. That's all it is, so no you can't import rigging through the .obj - which is a 'static prop' - i.e. it doesn't do anything but be what it is - a skull, a guitar, a standard sword or a phone, etc. I think that's fairly well typical in all 3D programs, which is why rigging won't export. It's just a pure geometry file...if it's saved as an .obj and not a .cr2 or whatever. 
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 19, 2016, 01:32:13 PM
Yes, materials of Bryce aren't usuable in Daz, or it's very difficult. The reason for why when i create in Bryce, i export without textures.
I use the UV Mapper to choose an UV.

cr2 can be for characters, but also for furnitures, doors mainly. It was my struggle when to parkdalegardener helped me; but doors of pp2 had problems in Daz, so i made in cr2 format, with joint editor in Poser.
http://freezone.thefantasiesattic.net/index.php?main_page=product_info&cPath=138_140&products_id=784
You import part by part the future stuff, to "glue" all. After, you need to prepare the hierarchie in tree of "props" to have a "figure" which isn't a figure. And uncheck the "bend" option when you want not this.
You need to 'center' as you want the equilibrium point to turn your doors for example.
It's all i remember for the moment.

I can't answer for DS4 and cr2, because i don't understand this part of program.
And i'm afraid that without DSON you can't use in Poser.
I work only with Poser for cr2.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 19, 2016, 03:07:04 PM
The main point is that OBJ files contain no rigging. The format was not created for that purpose.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 19, 2016, 03:22:38 PM
The main point is that OBJ files contain no rigging. The format was not created for that purpose.
No, it's the reason for why cr2 and pp2 exist; in their codes you have .obj glued together to have articulated something (figure, furniture, wall with door...).

After, you have 2 kind of pp2:
- those including directly the geometries in their code
- those which like cr2 depends of a .obj somewhere in your runtime.

In the part of cr2 under, you have twice the same object. But can be 2 different object. All depends what is your creation.

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Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 19, 2016, 03:50:13 PM
There are other static formats in 3D, the most prominent being 3DS. In that format all polygons must be triangles. Poser can import 3DS, but DAZ Studio cannot; however, 3DS can be converted to OBJ. On just has to have an application that can import it and then export it in the other format. Most applications are already able to export in OBJ, so the task is to just find one that can import 3DS. As Poser can do that, it is a good candidate for the job. So too Bryce can do that!


As for the case of rigging, I use the Joint Editor in Poser or DAZ Studio for articulated props. I have yet to work with the creation of Armature Rigging, and am poised to learn it soon.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 05:26:44 PM
WHEW!  That is a lot of great stuff for one afternoon.  After all my years in this, TEN YEARS with Poser, twelve with DS, I should have been able to see that the OBJ's never have rigging.  Doesn't matter what program, it is a static prop.  It can have GROUPING done I think, but no rigging/bones.  Grouping can be for glueing stuff together to make doors, but no info to operate them.  OR is grouping not in OBJ's?   
Seems that every program has its own pet format where everything gets done.  Animating, articulating, bones, groups as well as the plain mesh data.   The fun part is getting all that information from one program to a different one.  THAT I think is where I am running into a brick wall at times.  Not with any particular program all the time, but ALL the programs some of the time.

Humongous collections of content.  Hey, over the years we of the Community have developed a term that describes us really well:  Content Junkies!!!   Yeah buddy!  I am definitely a content junkie too!

Thanks for lining me out on the OBJ's.  I do get the textures most of the time.  Specially from DS.  But DS has the notorious habit of giving just a single item.  You get all items grouped to the Figure if there is one.  Like a GF3 character with clothes on and hair.  You get it all but as one OBJ, all items merged.
PP2 is a Poser format as is CR2.   PP2 is a prop, CR2 is a Figure.  Articulated, boned, etc.  OBJ is pure mesh data.  Gotcha.  The newer stuff from DAZ does not use ANY OBJ geometry now.  Gen 4 stuff still does of course.  But now, from Genesis onward, we all have this thing called a "data" folder.  Me and Richard Haseltine worked out how to use the ONE data folder for both DS 4.5 and up and Poser 8 and up.  Some die hard DS folks over there wanted to get up in arms about it.  The admins (Richard included) put a stop to that.  We worked it out in PM's after that. 
What we found that works for both DS 4.5+ and Poser 8+ is:
In the SAME FOLDER where Runtime is,  that is where Data and Content and ReadMe's are all located.  Turns out, DS is better at finding stuff in a LESS rigid folder structure than Poser is.  THIS way, it is not necessary to have a data folder for Poser and one separate one for DS.  The ONE data folder serves both fine.  In the Content folder, everything for DS only goes here.  Poser cannot even see that stuff there at all.  But DS can work with that fine. 
What this means for me is I can have as many external Runtimes I want and both DS and Poser are able to use them.  Yeah DS can use lots of the stuff in the Poser Runtime portion as well as its own Content portion. 
There is one caveat to that:  The DSON Importer for Poser will transparent to the User present stuff in the Poser Library *IF* Poser Companion Files are written for the item(s).  And one thing I have seen is the most PA's over there don't give a crap about providing Poser support.  Even though its a simple thing to actually do from DS 4.8, as I personally see right now.
Dangit.  I just ate a nice big fat Double Third Pound Hamburger from Braums and I am just cruising in delighted satisfied Garfield style well fed Happiness!  LOL!
IF you want to use your Poser and see the DS stuff that does have Poser Companion Files, we need to get your DSON on!  :)
McG.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 05:37:04 PM
No, it's the reason for why cr2 and pp2 exist; in their codes you have .obj glued together to have articulated something (figure, furniture, wall with door...).

After, you have 2 kind of pp2:
- those including directly the geometries in their code
- those which like cr2 depends of a .obj somewhere in your runtime.

In the part of cr2 under, you have twice the same object. But can be 2 different object. All depends what is your creation.

Hm.  OK.  I am told by someone that DS does not and never did use OBJ's.  It did, but don't now.  It DOES store geometric information in a folder named DATA.  So, Poser also has to use that to be able to use stuff like Genesis 2 Female/Male and most all new Content for DS 4.5+.
CR2, PP2, both still use OBJ data.  Gen 4 stuff like V4 and M4 use OBJ's for their mesh data.
OK SO, the OBJ's are for mesh only, then program specific formats like DUF or CR2 or 3ds store articulation stuff.  Thanks.
McG.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 05:40:05 PM
There are other static formats in 3D, the most prominent being 3DS. In that format all polygons must be triangles. Poser can import 3DS, but DAZ Studio cannot; however, 3DS can be converted to OBJ. On just has to have an application that can import it and then export it in the other format. Most applications are already able to export in OBJ, so the task is to just find one that can import 3DS. As Poser can do that, it is a good candidate for the job. So too Bryce can do that!


As for the case of rigging, I use the Joint Editor in Poser or DAZ Studio for articulated props. I have yet to work with the creation of Armature Rigging, and am poised to learn it soon.

Do we have a way to get the rigging from other programs to DS and Poser? 
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 19, 2016, 07:39:20 PM
OK from what I learned about the data files, that is where the OBJ data is stored, though is is encased within whatever DAZ Studio data format is being used. When you open the data folder to see what is in it, which can only be done by navigating to them on your computer, you will see one of three or four Data formatted file types, .dsa, .ds, and .duf; all of which contain the geometries data, which is derived from OBJs.


Do we have a way to get the rigging from other programs to DS and Poser? 
Short answer to that is "No." The rigging used in other programs cannot be read by Poser or DAZ Studio to my knowledge.


On the subject of 3DS, it is like OBJ in that it is geometry and materials only. No rigging is stored in a 3DS file.


Now as you rightly say, each application does have it's proprietary formats. There is a program that can convert most ridgid formats such as .obj, .3DS, .blend, etc; however, at least one format, .max is not convertible. this means you can only open it in a program that reads that format. Of course it can be converted by that program.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 08:07:26 PM
Are you talking about Collada, Agent? That will export different file types into different programs.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 19, 2016, 08:36:54 PM
I did mention Collada, but also that it does not do as good as it should. At least that's my experience. I have not found any other way to store rigging data in a file for use in different applications. Under normal circumstances, one must do the rigging using the tools for that application.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 09:37:24 PM
Ahh, just asking mostly...because as I understand it what you said last there is the 'True' of it.  You have to rig it in the program you're going to make it for.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 10:02:39 PM
That's a bummer, really.  Yes I discovered long ago that .MAX is THE "incorruptible" format of all time.  Or 15 years.  Well now there is the DUF.   Both are "encrypted" or compressed or whatever non wordpad readable format it is in.   With the DUF at least we can afford to purchase the program that creates and uses it!  For now anyway.   Um, aren't .MAX and .3ds written by the same program?
And, everyone pretty much CAN use the POSER formats as they are all wordpad readable, if not compressed.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 10:08:55 PM
McGrandpa....I have Externals full of content....and I have no idea what most of it is :tearlaugh:   But I AM in the process of organizing....somewhat....the content I do have.  My problem is.....I'M A FREEBEHOLIC  :thud:

Can't resist them...and even sadder...I don't care if I can use them or not.... 

I always say.... "I might be able to use it someday so better get it now while it's free"  :tearlaugh:


Externals.  Cool!  Any idea how many?   I have 34 actual Runtimes created right now.  That is a "Just IS!" thing.  There will likely be some more created over time as these all are "filled up".   Filled being 23.5 gigs max each, as that is what will fit on a BluRay writable 25 gig disk.   Yes, I too am a collector of content cuisine!   A Content Junkie, in plain English!   And proud of it!  Yaaay!
Do we have a set of Content Junkie medals here?  He he he!  So hey I am in good company!
McG.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 10:29:09 PM
Hmmmmm, I think there's a difference between freebieholics, as well as between freebieholics and well....content collectors (be they ocd about it or not).

There's 'just because it's there' freebieholics
There's the "That's the only kind of content I can afford right now" freebieholics.

The ahem avid 'content collectors' never really quite find what they're looking for unless they have more money than they know what to do with. They just like to have a lot of options to build from. Mix and match to maybe get close to what they want.

Then there's the avid newbie 'content collectors' who find they can now afford to buy things (better job, etc.) and just need to build up a runtime. They'll take freebies too because you never know.......

There, you have it.  :tearlaugh:   
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 19, 2016, 10:44:20 PM
OK.  Being honest, I think I've worn all those shoes!  Heh!   And now I'll grab and drag over a thought from one of there:  Is there such a thing as TOO MUCH content?  Hmmm?  He he!   
Even now I will go foraging the freebie sites to see if I can find some little THING I need or just want real bad.  And end up with an extra gig or two cool stuff I found along the way.   Sort of like cruising the yard sales.  Garage sales.  Rummage sales.  Whatever they are called they turn up treasure!  :D
Ooh!  Like an '86 Toyota Celica GTS coup!  Or my current '99 Jeep Grand Cherokee Laredo!  My goodness, begging for goodies even in here.  Sheesh!   :shock:
 :duh:
McG.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 19, 2016, 11:16:59 PM
I've got content I haven't even had time to use yet. Not really. Too busy doing this (here), that(there) and the other thing (my thing)...which hopefully will be out soonish!! :)
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 20, 2016, 12:25:23 AM
Yep! And I learned that the hard way, mostly because no one wanted to tell me anything about it. Could have saved lots of time if they had!
Title: Re: How-To's twixt DS and Poser
Post by: Jherrith on February 20, 2016, 07:42:20 AM
Externals.  Cool!  Any idea how many?   I have 34 actual Runtimes created right now. 

Well not completely filled like yours, some are quite small as in about 6 GB, but after checking I see 71 actual runtimes, and a combined weight of 190 GB and that is just the installed content.

I know I have a bit of stuff that I have yet to install, must be my "best get it now as I might need it later", and then promptly forgot I have it and get another one.

As to external drives to store all of my goodies only use two of the six I have but then again since they be TB drives there be a wee bit of space on them :thud:
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 20, 2016, 08:10:12 AM
Hm.  OK.  I am told by someone that DS does not and never did use OBJ's.  It did, but don't now.  It DOES store geometric information in a folder named DATA.  So, Poser also has to use that to be able to use stuff like Genesis 2 Female/Male and most all new Content for DS 4.5+.
CR2, PP2, both still use OBJ data.  Gen 4 stuff like V4 and M4 use OBJ's for their mesh data.
OK SO, the OBJ's are for mesh only, then program specific formats like DUF or CR2 or 3ds store articulation stuff.  Thanks.
McG.
Yes with DS4 no geometries. It was for DS3, and better in my point of view; because datas (except few folders) are created for a scene, and you can  :dustbin: them when it's end.
After, i don't know how it's work to have an object transformed in data for DS4. :thud:

And the new "duf" of Daz isn't available for me. I tried (seems already the February 6  :OMFG: ), never the program has accepted to read files; i was always offline for this stupid thing.
I like really Poser format, because by this way i understand some things in 3D world. And started to touch codes just to try for myself. Now i can do little morphs of few ko... and not several hundred of ko!!!
For duf, Childe Of Fyre said me once you can use Wordpad yes; but notepad is better in general, no risk of deformation of code. But notepad is for Poser stuff, and at least no strange letters (compare to duf :psycho: )


Well not completely filled like yours, some are quite small as in about 6 GB, but after checking I see 71 actual runtimes, and a combined weight of 190 GB and that is just the installed content.
(http://www.thefantasiesattic.net/attic/Smileys/default/omg.gif) I'm far away of this!!! And not all is installed (many on key, or in other part of external)
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 20, 2016, 11:49:14 AM
I have about a 155 gigs in a dozen runtimes.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 20, 2016, 02:27:35 PM
Ah no!  Not all mine are "filled up" to 23 gigs!  Gee I wish I was that far along with reinstalling all my stuff.   No I just got stuff like 3D Work V4 Clothes A, B, and C.  A and B with about 20 gigs and just started C with like 9 gigs.  My TOTAL single giant Runtime that I lost, complete with all my saved Figures of all makes and models was a little under 800 Gigs.  Mind you that a good half of that was Figures I'd get all set up with clothes and props, hair etc. and then save out as .CR2's.  The little list below is just the Runtimes I created so far.  I am sure that as I need more, I will create more.  Thanks Ray for that empty Runtime folder set, all ready to go.  Makes that a bit easier!   :yippee:
Also, the way I organized stuff IN Runtime and in Libraries.  I like it CLEAN, ok?!  LOL!  And having the MORPHS folder inside Libraries is a gigantic help.  Also, as of these later versions of Poser like from 9 +, Poser will correct path errors found while loading.  You find the little bits and bobs once.  And Fixed!  Nice eh?


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Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 20, 2016, 02:47:30 PM
I have about a 155 gigs in a dozen runtimes.

Hey that actually sounds reasonable!   All mine totalled are now at 434 gigs.  That includes 116 gigs in the Vue folder set, and 3D Work Other, which contains temporarily all the non-poser/DS/vue format stuff I have to import.  the 3ds and obj's and stuff.  So, now my Poser and DS stuff is down to a tad under 300 gigs.  And I hope I am nearly done installing the biggest part of it all!  Whew. 
Um, to be honest, at first I blamed DS for corrupting my gargantuan runtime this past June.  But nothing created the "soft" spot in the magnetic media but humankinds own technology flaws.  Honest I am glad it was not any of the software's fault!
When I am wrong I sure hope I have the good grace to OWN that I am wrong. 

OK, now I have been noting one thing that makes me very sad.   Ever since I started using these multiple Runtimes, Vue 6 Infinite has been unable to successfully import any PZ3's I am saving out from Poser.  I think it CAN import D&M's companion PZ3's they create.  I got quite a few of their sets!  :D
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 20, 2016, 04:52:18 PM
D&M's scenes are just that - all props, no characters, clothes, hair, etc. There may be a limit on how much VUE will import and all that other stuff is heavy-duty polys that add up quick. Render your background in VUE and then render your character(s) in Poser at the background size with whatever, whoever you want in the scene and save what's in the Poser scene as a .png. Then go in PShop,l open the background, open the saved .png.

On the saved .png Select All > Copy. Go to background and do Shift>CNTRL>V (that is "Paste In Place" and paste that .png right in there over where you rendered it on the background. Merge and there you go. You have several programs to work with. You don't need to do everything in only one, McG!

:wink:
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 20, 2016, 04:54:14 PM
For example, my friend can load the entire model of the City of Babylon he made in 3DS Max, but you try loading that in Poser and it's going to tell you to....... in no uncertain terms. As in :thud:
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 20, 2016, 09:07:48 PM
Yes I do have several programs that can each do a part.  It's just that Vue used to import my PZ3's fine.  Not any more though. :OMFG:

Title: Re: How-To's twixt DS and Poser
Post by: Jherrith on February 20, 2016, 09:36:50 PM
Damn now you are going to have me research if and how my version of Vue plays with Poser

No, no, no, well at least till I get the new tower up and running that is ... :heeheehee:

I am so looking forward to .... ehem  ... improvements
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 20, 2016, 10:44:06 PM
I've been known to use as many as 5 different applications to do one image. If I start with modeling, I include my modeler(s) of choice, and whatever UV Mapping application I use, normally the main modeller I used. Then there is the texture map making application, such as PSP. Well there is three or more applications right there, and I still need to compose my image! Well I often use two applications to compose an image; Bryce for my Backdrop, and either DAZ Studio or Poser for the foreground components. Each has to render their part of the image. If I decide to do Depth of Field, I will take the backdrop to PSP or PD Artist, and there I add a simple gaussian blur or a more fancy one using different tools in those applications. Then after the final render in DAZ Studio or Poser, if any post work is required I will use PSP or PD Artist for that. So really, it can be as many as 6 or 7 applications use to do one image.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 24, 2016, 08:53:12 PM
Hey gang hey gang!  Y'all check this out:

https://www.renderosity.com/mod/freestuff/genesis-3-poser-updater/76121

I just got a notice from Renderosity about this item from WillDial.  A FREEBIE!   :OMFG: :heeheehee:


Hey so far it is a working method.  In fact, it has already done something I never could.  And it comes from WillDials knowledge in using DS and Poser.  I haven't even installed his "Poser Updater" part yet.  And I have a complete G3F loaded into Poser Pro 11 with the full texture.  Clothing?  Not so much, exactly.  Ghost clothing.  I mean DS makes the clothing part of body parts right?  Poser don't do that.
SO.  Make sure you got a nicely skinned and morphed G3F loaded into DS first, and make sure she has no clothes or props, no hair.  That stuff can all be added in POSER.  :o)
Yeah, I'm serious!  I have a functioning (mostly) G3F loaded into PP 11 just using DS 4.8 to convert figure to TriAX weight mapping, save as a scene subset, then create PCF's for it.  Bingo, it loads!! 
Now to install the utility that allows facial expressions.  Guess it converts the ghost bones to bones?
McG.
Title: Re: How-To's twixt DS and Poser
Post by: Jherrith on February 24, 2016, 10:38:41 PM
OK How about those of us that are using Poser 10.

In the software compatibility line it is stating Poser 11 or DAZ Studio 4 ....

Which once more regrettably leaves me out

:sigh:

Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 24, 2016, 11:52:30 PM
OK How about those of us that are using Poser 10.

In the software compatibility line it is stating Poser 11 or DAZ Studio 4 ....

Which once more regrettably leaves me out

 :sigh:
Yeah, it leave me out too, as it is for Poser 11 only at this time! No way I can afford that!
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 25, 2016, 12:42:05 AM
I didn't even consider that it is for DS 4.5 + and Poser 11+.  I have DS 4.8 64 bits and Poser Pro 11 64 bits installed.  The tutorial part, getting the basic G3F from DS to a .CR2 (using DSON!) works.  It allowed me to get a pre-posed G3F from ds into Poser 11 Pro with the whole skin, character morphs, and expressions it was saved with.  The clothes came across but in zero pose, not comformed to the Figure.
The thing is a freebie, and going by the thread at rendo it is still a work in progress.  I get an error every time I run the updater tool on the cr2, so posted that over there.  Will see if someone can post a fix for the error.  :)
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 25, 2016, 12:49:29 AM
Concerning DSON:  cuss it all you need to!  Go ahead, I sure did!  LOL!  UNTIL a nice bunch of friends over at DAZ made sure I got each of the very simple points right when installing.  I was putting it in the completely wrong folder.  So it did nothing whatsoever when I clicked on it in the script menu.  When I dropped it in the right folder and restarted Poser, it worked a treat right off!  You might want to go to its script menu and UNCHECK the box for showing progress.  Speeds things up a *LOT*!!!
So, the DSON Importer for Poser is NOT from the devs at Smith Micro.  Nope.  It is from a couple nice folks at DAZ is who.   Hey, not everyone over at DAZ has turned into Poser Hating Monsters.  A bunch of folks there use Poser as well as Studio.  I MUCH prefer my Poser interface. 
Anyhow.  Get DSON to work?  Gotta use the 32 bit version with the 32 bit Poser.  And 64 bit with 64 bit.  Simple, but I made this mistake at first too.  Whatever ya COULD do wrong, I DID wrong.  And still got it working.  Now I feel like a dummie!
McG.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 25, 2016, 03:10:16 AM
Hey gang hey gang!  Y'all check this out:

https://www.renderosity.com/mod/freestuff/genesis-3-poser-updater/76121

I just got a notice from Renderosity about this item from WillDial.  A FREEBIE!   :OMFG: :heeheehee:


Hey so far it is a working method.  In fact, it has already done something I never could.  And it comes from WillDials knowledge in using DS and Poser.  I haven't even installed his "Poser Updater" part yet.  And I have a complete G3F loaded into Poser Pro 11 with the full texture.  Clothing?  Not so much, exactly.  Ghost clothing.  I mean DS makes the clothing part of body parts right?  Poser don't do that.
SO.  Make sure you got a nicely skinned and morphed G3F loaded into DS first, and make sure she has no clothes or props, no hair.  That stuff can all be added in POSER.  :o)
Yeah, I'm serious!  I have a functioning (mostly) G3F loaded into PP 11 just using DS 4.8 to convert figure to TriAX weight mapping, save as a scene subset, then create PCF's for it.  Bingo, it loads!! 
Now to install the utility that allows facial expressions.  Guess it converts the ghost bones to bones?
McG.
They made the promo on the Daz newsletter also. But to have G3F, you need to install her DS4, no? So why use Poser 11 in these conditions?
Any case i have Poser 10 like guys, so i'm not concerned.

***********
Edit (11:05AM here) : i look a little more on Renderosity, and many people can't use the pack, because G3F is invisible.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 25, 2016, 03:29:50 AM
One thing Poser can do that DAZ cannot is make certain materials emit light that actually glows. Let's say you have a ship that has tiny windows and lights. By assigning a value of more that 1 to the ambient color in the Materials Room you can cause some or all of the windows to glow, and that glow will shine on nearby objects. The way DAZ Studio works, you have to go through a series of several more steps, and you have to use certain light emitting objects.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 25, 2016, 03:38:50 AM
 :hypno: Even if i know than Ravyn leave us one tuto for lights (i have the link in favourites i know) i haven't really touch to lights many in Poser. One step by one step.
2 days ago, i made a render with dynamic clothes, and i wished end the scene yesterday with a passage in Photoshop. But with news of the 3D world, i need to take a big moment to do other things :hypno:

At least now in Poser i can use dynamics, create materials (more basics it's true), create cr2 and correct pp2 for structure.
A pp2 create in Daz and imported in Poser? I had just the door in Poser :thud: But the same furniture creates in Poser then put in Daz, i have all the furniture...
So even if my computer isn't always happy, i will work a little more with Poser.

And for my part, i'm disappointed that Hexagon isn't on the list of development. I work a little with it, and on the forum we have a topic bringing us towards a great tutorials site.
Title: Re: How-To's twixt DS and Poser
Post by: M-Callahan on February 25, 2016, 03:52:11 AM
I like Hexagon because you can create organic shape very easily.  It good for creating landscape props like trees and rocks.  Other than that I use lightwave for other things like buildings and hard shaped objects.


I believe Daz is trying to sell Shade now.  It was ok, but it was a part of Curious Labs and e-frontier.  I believe that it was dropped by Mirco Smith when they took over Poser. 


I would like to see Hexagon upgraded too.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 25, 2016, 04:09:01 AM
I like Hexagon because you can create organic shape very easily.  It good for creating landscape props like trees and rocks.  Other than that I use lightwave for other things like buildings and hard shaped objects.


I believe Daz is trying to sell Shade now.  It was ok, but it was a part of Curious Labs and e-frontier.  I believe that it was dropped by Mirco Smith when they took over Poser. 


I would like to see Hexagon upgraded too.
In my "one day to do" i want try for a plant, you give me the confirmation :ty: But only if days stop to eat hours :psycho: because i haven't time for the moment.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 25, 2016, 04:33:46 AM
I like Hexagon because you can create organic shape very easily.  It good for creating landscape props like trees and rocks.  Other than that I use lightwave for other things like buildings and hard shaped objects.


I believe Daz is trying to sell Shade now.  It was ok, but it was a part of Curious Labs and e-frontier.  I believe that it was dropped by Mirco Smith when they took over Poser. 


I would like to see Hexagon upgraded too.

I bought Shade 7, then upgraded years later to 8.   Now it's up there to like 12 or something.  And I distinctly recall seeing it being sold recently at Smith Micro.  And DAZ.  Never really figured it out either. 

I tell ya what's a bother:  Getting all these wonderful tutorial videos and not be able to understand anything the presenter is saying.  I have hearing problems, and none of these people making the vids are well practiced speakers.  And there are no lips to read.   So I struggle with the stuff.  :(
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 25, 2016, 08:39:49 AM
Wow I got it working!   I had messed up some selection in the DS Save As >Scene Subset part.  Anyway, I deleted all the mistakes and started from scratch fresh.  This time it didn't error out, and the G3F loaded into PP 11 perfectly.  I am tickled pea green now!  LOL!
McG.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 25, 2016, 01:16:57 PM
Have you tried the Genesis 3 Poser Updater yet? I'm itching to find out from a friend or two how well it works.
Title: Re: How-To's twixt DS and Poser
Post by: M-Callahan on February 26, 2016, 03:31:26 AM
In my "one day to do" i want try for a plant, you give me the confirmation :ty: But only if days stop to eat hours :psycho: because i haven't time for the moment.


Recently between getting going through paperwork and red tape to get my retirement pay and seeing doctors, I will try to get you a tutorial in making trees.  Can't promise when it will get here but should be available in about two week or alittle more.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 26, 2016, 03:38:27 AM
Oh take your time, i need to end to take packs on RDNA, and this takes more time than i though :thud:   :ty:
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 04:15:01 PM
They made the promo on the Daz newsletter also. But to have G3F, you need to install her DS4, no? So why use Poser 11 in these conditions?
Any case i have Poser 10 like guys, so i'm not concerned.

***********
Edit (11:05AM here) : i look a little more on Renderosity, and many people can't use the pack, because G3F is invisible.

The invisible thing;  I think it means they could have more than one DATA folder.  For any of these things to work, even for DSON to work right, it is needful that there be only ONE DATA folder.  And the best place I have found for that is in the same folder with the Runtime folder.  So there are four at the same level:  Content, DATA, Runtime and ReadMe's.  All the SUPPORT folders get dropped into ReadMe's.  And this scheme works well so far for three Poser Pro's and DS 4.8 Pro.  And my 34 RUNTIMES total, on a single 1 TB HD.

I like using Poser.  I love Posers interface.  It's easier to get around the program, easier to get a view I like, and the DOTS make life much easier.  Studio doesn't have any dots that remember settings.  Studios interface is different enough that I have yet to figure out how to manipulate its cameras.  That is a critical function for sure.  Its lighting and shadows are kinda cryptic, to me, difficult to work with.  SO.  Once I set up a Figure I like in Studio that is not usable in Poser, I will make it usable in Poser or never use it.  I now have V7 and Livia in Poser.  To accomplish this means I have one or two days of uncomfortable chores to do.  But that is necessary to use some Studio ONLY items.  Now, since DSON isn't supporting that Genesis 3 level of stuff, I have to export EVERY item FOR V7 and Livia or just use them naked and parent hair to them like a simple prop.  But I would rather do that than be forced to use Studio all the time.   Which I cannot get the main viewport to look like I want it to for day to day use.  Seems that simply is not possible with Studio.  So, I keep right on using Poser.  Easy, yeh?  :o)
And still, for 12 years now, I keep DS installed and usable on my system.  I mean hey, it's a FREE program right?   
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 26, 2016, 04:37:38 PM
Except for my discovery of today with G2Jessi, or with characters of Generation 4, i prefer work in the program of base for characters. Less memory used for the computer.

For camera, look the picture behind:

- triagle with lines is to check options of what you want on the scene (floor, frame, cube control...)
- arrow and circle under, it's for the rotation in all directions (even upside down); better when you have a target selected in your hierarchy editor. Keep pushing the left button of cursor and move the cursor.
- 4 directional arrows are to go left/right/up/down only. Keep pushing the left button of cursor and move the cursor.
- Keep pushing the left button of cursor and move the cursor to zoom or go back.
- When you have a target selected in hierarchy, + in the "square" allows you to zoom on your target directly.
- the arrow in the circle backs you in the Perspective place at the beginning of scene.
- Oh and the colored square at side is the same than "arrow and circle", to go in all directions.

Hoping understand you for cameras, because it's not my day to understand :psycho:

[attachment deleted by admin]
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 04:39:58 PM
Oh take your time, i need to end to take packs on RDNA, and this takes more time than i though :thud:   :ty:

I have bought fewer items at RDNA than the other two main stores.   And I do keep all the zip files backed up, ready to use on optical disks.  As I get stuff and installed, it then goes to a hard drive just for archive of stuff, then to bluray disks.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 26, 2016, 04:43:03 PM
I have bought fewer items at RDNA than the other two main stores.   And I do keep all the zip files backed up, ready to use on optical disks.  As I get stuff and installed, it then goes to a hard drive just for archive of stuff, then to bluray disks.
I have many packs on my external already, but i haven't time to to a sort for the moment. It's more fast to download all and put in a separated folder. When i'll have more time, i'll look to sort this.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 05:09:20 PM
Except for my discovery of today with G2Jessi, or with characters of Generation 4, i prefer work in the program of base for characters. Less memory used for the computer.

For camera, look the picture behind:

- triagle with lines is to check options of what you want on the scene (floor, frame, cube control...)
- arrow and circle under, it's for the rotation in all directions (even upside down); better when you have a target selected in your hierarchy editor. Keep pushing the left button of cursor and move the cursor.
- 4 directional arrows are to go left/right/up/down only. Keep pushing the left button of cursor and move the cursor.
- Keep pushing the left button of cursor and move the cursor to zoom or go back.
- When you have a target selected in hierarchy, + in the "square" allows you to zoom on your target directly.
- the arrow in the circle backs you in the Perspective place at the beginning of scene.
- Oh and the colored square at side is the same than "arrow and circle", to go in all directions.

Hoping understand you for cameras, because it's not my day to understand :psycho:

Aelin, I just have to USE DS 4.8 more than I have been.  Plus now I have a new version of Poser Pro to learn.  PLUS now there is this new good thing to explore and exploit, which means I learn more about both my programs.  Many people have and use BOTH DS and Poser together, no preference of one over the other.  That is great and what I want for myself!
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 07:05:20 PM
How do I get DS 4.8 to render the whole visible Viewport where I am working?  I can get every other program to do that, so Studio must be able to.  How?
In the example image of my desktop a minute ago, it is the orange tinted area I wish to render ALL of.
TIA!

[attachment deleted by admin]
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 09:06:16 PM
Have you tried the Genesis 3 Poser Updater yet? I'm itching to find out from a friend or two how well it works.

Hey I thought I'd already answered this, must have been something else.   Yes, I got it working and have been able to get a couple of G3F Figures working fine in Poser Pro 11.  Means they should work fine in any of my Poser Pro's.   
Firstly, DS changes the rigging weight mapping to TriAxial.  Then the Figure is saved, then it is selected and Poser Companion Files created from the DS Menus.  Now we're done in DS and go to Poser.  DSON Importer For Poser does need to be working already.  Cause it will show the DUF file using the PCF's earlier.  Load this new Figure, then you have to immediately save it FROM Poser with a new filename.  This creates a true CR2.  Next you run the Genesis3PoserUpdater.exe, open the file you just saved, click the Update button, wait a few seconds for it to say Saved!, then go to Poser, delete the old G3F in the scene, load the newly updated one and FINALLY you can pose every joint, use all facial expressions and morphs.  It all works.  SAVE THIS ONE NOW!   Note that it is ALL now in Poser format and Poser RIGGING, so the expressions, which are based on BONES in the face now, will look slightly different.  There is no help for that except just don't overdo the expressions dials!  Yeah, I used a new file name for each load/save operation, and I ended up with several files no longer needed.   
This works.  What you end up with is a Figure in Poser that looks great, has the complete character set it used in DS, and can now be used in Poser just like any other Figure.  Next, there is a tutorial included on G3F clothing in Poser.  I haven't done that one yet!  Here is a quickie PP11 render of a G3F.
McG.

[attachment deleted by admin]
Title: Re: How-To's twixt DS and Poser
Post by: Jherrith on February 26, 2016, 09:11:19 PM
Sounds way to complicated to me

Guess we will finally get around to using all that Poser content I have been buying or collecting as freebies at long last
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 09:17:36 PM
It is complicated, for the moment.   You might think of it as a working Public Beta.  I look for the process to be streamlined, simplified and possibly with more automation.  I think DS will have to be used until DSON can encompass it and then we will be able to simply see it and load it from our Poser Library. 
I have seen some words saying you dislike the whole DSON thing.   I like it simply because it gives me even more nice content to use in Poser.  No other reason.  That is all it was made to do.
McG.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 26, 2016, 09:27:47 PM
McG, in the Render settings at the top of the settings list on the right side of the shelf you will see the word General. Click on that. At the top of the left column of that same shelf look for Dimension Preset (Global) with a drop down bar under it. Click that dropdown bar to open the drop down list. To render the full scene window click Active Viewport at the top of the list. Now no matter how much of the screen your scene window occupies, rendering it will yield an image the same size as that window. For an image nearly the size of your monitor screen, close all shelves until the Scene Window occupies all of the screen other than the task bar and the window border. You will not have access to the Render button this way, but not to worry. Just use the QuickKey combo CTRL+R to start the render.


If you want to match the full size of your monitor screen or even do larger images, go to that drop down list and select Custom, then under that choose your desired Aspect Ratio by entering the values for width and height, and then enter the value of either the width or height you want. The other value will autoset if you have Constrain Proportions set to On. Now the render will match the size and aspect ratio you have chosen.


Hope this helps. If you have other questions, feel free to ask.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 26, 2016, 10:41:31 PM
Ok so I found the menu bits, set it to Active Viewport and now I cannot change the output size?  That wasn't what I needed then.  What I WANT to do is be able to edit the ASPECT FRAME.   Turns out, that is just another term for CAMERA.   I opened that, messed with a few things, and found that turning OFF Local Dimensions allowed me to use even the 16:9 aspect, but the sides go to the outside of the active viewport.  I will know in a few moments if that worked.  It did, so now to see if DS will KEEP those settings last used or revert.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 26, 2016, 11:12:13 PM
McG, you can save your render settings for later use if you wish, but the last aspect ratio and pixel size you used will carry over to the next time you open DAZ Studio. It won't change until you decide to change it yourself. Glad to see your are having success. I can help you in several areas of DAZ Studio if you need it. One thing I encourage is to explore the application and see what you can find on your own, and if you need help with something just ask. I'm here for you.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 27, 2016, 08:11:21 AM
Yes you can push the pannels temporary thanks to arrows, or change the size of "frame" manually in the Render Settings window. You have just the impression that your scene is more far away; it's in these case that it's great to use "Perspective view" or another camera to go in the scene and sort details.

1 => If you have a shape of scene really determined (like square, or 16/9), or to change the size thanks to "Custom".
2 => Pixel Size: If you are no longer in "Active viewport", you can change the size.
3 => Aspect ratio: follows the "Pixel Size".
4 => Constrain proportions: help you to keep the aspect ratio above. Better to turn off in many cases.
5 => Render Target: by there, you have all that you want, even if it's 3000 pixels on 3000 pixels. During the render (and after), you can displace the window thanks to scrollbars to look the result in 100% size.

[attachment deleted by admin]
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 27, 2016, 03:44:26 PM
One thing I find to work well is making the pixel size at least 1/4 larger that the size of my monitor screen while constraining the aspect ratio to 16:9. This helps when you make the picture your desktop background, as it ensures the quality of the image is as good as I want it. And if you need to do some post work on the image, rendering larger than you want it ensures that you can zoom in close for those tiny details you wish to fix. You can then save the post worked version at a smaller size to help hide any post work boo boos.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 28, 2016, 04:02:22 AM
Sorry to take so long, I got a 24 hr bug :(   What I have been wanting to do in DS is the same as Poser, just work on a scene using the whole viewport then do a quick render and see what I have in the viewport.  DS wasn't working like that.  I turned off that local constrain proportions and that worked, it was the only thing that worked.  So now, no matter what the actual scene size is, what gets rendered is the camera view which is different than the scene size.   Seems DAZ never considered that someone might want to do that, so didn't bother explaining the actual results of that.
Thanks for the help, I got what I want now!
McG.
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 28, 2016, 04:04:07 AM
There is a saying in the photography newsgroups, of daze long past, "Resizing can hide a multitude of sins".  Yep, we knows that one mate!  :D 
McG. :java:
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 28, 2016, 08:00:35 AM
You need time before to find your marks in Daz like in Poser.
For me the way was DS towards Poser, and one of my first question was "how remove the ground?"  :psycho:
After, for proportions of scene, i needed to remember me the short way to go into in Poser. But at the beginning, i forgot often to do proportions, and i had small renders.

In fact, i have more difficulties with cameras in Poser than Daz; but this oblige me to think better the scene before to start.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 28, 2016, 02:14:57 PM
Good lord, my brain hurts from all the complexities of trying to make one work with the other. :thud:

 :o_go_on:

Regarding Hexagon - it's NEVER been upgraded except for when DAZ bought it and all they did to it was build a 'porting' tool into DAZ from it. That's ALL they did to it - make it port to their software. So I have been told. Fact is. It's likely never going to be upgraded. Yes, it works great to do simple or repetitive things like arrays but it totally sucks for UV mapping. For that, you need Blender, Headus UV, Z-Brush, and even PSP etc. Hexagon is a resource hog on a system. It was always crashing on me. I learned to save often - very often.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 28, 2016, 02:20:37 PM
I'm agree for UV, even with a video tutorial, i never could take this in Hexagon.
The reason for why i need to pass by UVMapper.
And on my 64 bits it crashes more often than on the old 32 bits, i wonder why. But save often for this kind of creation is a good thing.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 28, 2016, 02:21:25 PM
You DO know how to turn the Ground off know Aelin - oui? :smiley:

For those who don't - select the Ground with your cursor - go to the Properties and Parameters tab. Pick the tab on the RIGHT, and uncheck 'Visible'. Voila, the Ground disappears.

As for emitting light from things - yes, you can do that in Poser MAT room but there is also one other setting you need to make certain is checked in the Properties and Parameters. Pick the tab on the RIGHT and make sure your 'Light Emitter' box is checked. If that's not checked it will not glow or emit light. That's the difference between 'lit' and 'un-lit' lights in props other than whatever nodes/attatched lights, etc. are used to create the illusion of the light. 
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 28, 2016, 02:23:02 PM
I'm agree for UV, even with a video tutorial, i never could take this in Hexagon.
The reason for why i need to pass by UVMapper.
And on my 64 bits it crashes more often than on the old 32 bits, i wonder why. But save often for this kind of creation is a good thing.


I seriously doubt Hexagon was ever made in anything but 32 bit, Aelin. 64-bit wasn't around when Hexagon was made and it hasn't ever really been updated. So that's likely why it crashes more.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 28, 2016, 02:24:13 PM
You DO know how to turn the Ground off know Aelin - oui? :smiley:
:tearlaugh: by chance yes, J explained me. He was my first professor for Poser i can say. And you are never far away also Ravyn.
Title: Re: How-To's twixt DS and Poser
Post by: Aelin on February 28, 2016, 02:25:38 PM
I seriously doubt Hexagon was ever made in anything but 32 bit, Aelin. 64-bit wasn't around when Hexagon was made and it hasn't ever really been updated. So that's likely why it crashes more.
That is possible, but now it's all that we have. And until i could have a second computer, it will stay there :psycho:
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 28, 2016, 02:26:04 PM
:tearlaugh: Yeah...I had to figure it out myself. It took awhile.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 28, 2016, 04:20:28 PM
Aelin and Ravyn, there are two really great applications I know of in which you can do vertex modeling and UV mapping; and both are free to download.


Blender is one, although it is a fairly complex application, due to all the other stuff it can be used for; however, it is available in 64 bit and 32 bit versions. Due to the fact that it is upgrading several times a year, it has an ever growing learning curve. I would still recommend it over Hexagon.


The other is not so complex, but can be used to create some rather complex models; Wings 3D. It also is available in 64 and 32 bit versions. Wings 3D is a pure vertex modeler and UV mapper, and it is not hard to learn at all. It also has a small footprint on your hard drive. I highly recommend it. For any questions you may have concerning it, you may pick my brain. I will provide what I know and links to what I do not, if it exists.
Title: Re: How-To's twixt DS and Poser
Post by: sidherose on February 28, 2016, 04:50:24 PM
Well, thank you...but I did mention Blender and ZBrush - both of which I do have and PShop and PSP.

It's just getting time to learn them that is my problem. That's all.
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 28, 2016, 05:11:46 PM
Like I say, Wings 3D is much easier to learn. I had a complex model done in just one hour after installing my first version!
Title: Re: How-To's twixt DS and Poser
Post by: McGrandpa on February 29, 2016, 02:40:59 AM
OK all this tali about modelers and fixing supper.  After just scraping by with this stomach bug, supper was a cup of chicken bullion broth.   :OMFG:   Lots of water.  I lost 12 pounds in 1 day.  Dehydrated big time.  OK, so supper DONE I got Wings 3D 64 installed and just dl'd Blender 64.  Can't hurt to try the freebies right?  I also downgrade my DSON for both PP 2014 and PP 11 to 1.1.0.50, so will clean up some issues with both G2F and G3F according to some.  GOT DS 4.8 where it will render my viewport to whatever dimensions I tell it now.  That's a relief!  I am slowly recalling that Adamr001 was explaining YEARS ago that DS does not come with a GROUND prop loaded in scene by default.  I keep forgetting about that one too.  OR a light proper!  I think we must be able to set it up to where it will start up with ground and a light set the way we want it.  Thats next!    Meantime, this ol boy is feeling whupped and gonna hit the hay folks!  G'nite!
McG. zzzzz          zzzzzzzzz          zzz
Title: Re: How-To's twixt DS and Poser
Post by: Agent0013 on February 29, 2016, 03:35:05 AM
McG, I prefer to create my own lights in DAZ Studio. The reason is I know what I want my lights to do, and to get them to do it I want to edit then to have my specifications. So I let the Default Light  stay on while composing the scene with my figures, environment and props. Then I go to the Create menu and choose the lights I want. Like a friend I have in another forum, my outdoor Daytime Scenes get one Distant light to act as the Sun, and secondaries may be added if I want to use them to set a particular mood. Indoor Scenes get at least three lights of various types depending on what I wish to say with my lighting. More than any other aspect of art, Lighting is the most important. It can make or break a scene. So I work with my lighting until I get it to do exactly what I need it to do! And here is a bit of knowledge I think you will need: DAZ Studio Lights from the Create menu do not have shadows turned on, so you will need to do that by editing the Shadows. I recommend using Raytraced Shadows and fiddling with the color, intensity, softness, and bias. Some lights won't have some of these settings but still fiddle with the ones they do have. And above all experiment with them to see what they are capable of. You may be pleasantly surprised at what you can do with different combinations and settings. Ever see a colored shadow in the real world? Well in DAZ Studio, you can simulate such an effect!