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Author Topic: wot no blenderheads ??  (Read 6015 times)

0 Members and 1 Guest are viewing this topic.

Offline thelufias

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Re: wot no blenderheads ??
« Reply #15 on: May 04, 2014, 12:23:21 PM »
If you think my vision got blasted...you can only imagine what happened to my mind  :tearlaugh:
We Shall Stand

Offline Radkres

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Re: wot no blenderheads ??
« Reply #16 on: May 04, 2014, 01:50:50 PM »
Soldier: Fear and Discipline What My schools taught.  :thud:

Offline thelufias

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Re: wot no blenderheads ??
« Reply #17 on: May 04, 2014, 02:24:25 PM »
I remember this one.....  hi5-3:
We Shall Stand

Offline Amaranth

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Re: wot no blenderheads ??
« Reply #18 on: May 04, 2014, 04:37:44 PM »
i really opened it and i hoped it could help me with reversing normals ... but alas

after clicking W and 0 several times nada helped ... so ummmmmm that's some really confusing program i can't find * :evil: censor :evil: * in there

 :smiley:

Offline Amaranth

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Re: wot no blenderheads ??
« Reply #19 on: May 04, 2014, 04:38:33 PM »
Buttttttt ... willing to learn if you provide step by step tutorials with LOTS of pictures :)

 :3flower;

Online Jherrith

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Re: wot no blenderheads ??
« Reply #20 on: May 04, 2014, 05:15:43 PM »
You want pictures of what ..... ?
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Offline Radkres

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Re: wot no blenderheads ??
« Reply #21 on: May 04, 2014, 05:23:13 PM »
I feel less Safe!  :thud:

Offline dRaCX

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Re: wot no blenderheads ??
« Reply #22 on: May 04, 2014, 05:30:14 PM »
i really opened it and i hoped it could help me with reversing normals ... but alas

after clicking W and 0 several times nada helped ... so ummmmmm that's some really confusing program i can't find * :evil: censor :evil: * in there

 :smiley:

What UV mapper do you normally use? Normals are easy as pie to reverse in nearly anything. As far as tuts for this software? youtube is full of them but I'll leave tuts for this program up to "hedd" because I just started reusing it.


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Offline dRaCX

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Re: wot no blenderheads ??
« Reply #23 on: May 04, 2014, 05:31:32 PM »
What does "wot" mean?

It's a typo....DUHH!!!! it ='s "What???"
 :thud:


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Online Jherrith

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Re: wot no blenderheads ??
« Reply #24 on: May 04, 2014, 05:33:52 PM »
I feel less Safe!  :thud:

And rightly so ... thou should be
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Offline Amaranth

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Re: wot no blenderheads ??
« Reply #25 on: May 05, 2014, 02:46:47 AM »
What UV mapper do you normally use? Normals are easy as pie to reverse in nearly anything. As far as tuts for this software? youtube is full of them but I'll leave tuts for this program up to "hedd" because I just started reusing it.

the free one http://www.uvmapper.com/

and i got headus uvmapper too

Offline heddheld

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Re: wot no blenderheads ??
« Reply #26 on: May 05, 2014, 04:54:54 AM »
hope you know blender well enough to follow (mums in hossie and waiting to go so no pics yet)
in EDIT mode select all faces
W (keyboard shortcut) remove doubles (on menu that pops up ) is other ways to get there on menus
then ctrl+n (keyboard shortcut) or on T panel (one left) under uv tab is recalc normal


BACK OFFtopic god you lot wander a lot  :woohoo: best place for a girls ankles is next to ears ;-)
used to hers but old age ............ starting to be mine  :funny:

Offline Amaranth

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Re: wot no blenderheads ??
« Reply #27 on: May 05, 2014, 06:36:31 AM »
you can laugh with me but this is why i love the simplicity of Hexagon modeller, i'm sorry there are too many buttons in Blender lol

the only time i may need another modeller is because i have reversed normals and when i fix them in Hexagon i get squiggled uvmaps

Offline dRaCX

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Re: wot no blenderheads ??
« Reply #28 on: May 05, 2014, 07:16:39 AM »
you can laugh with me but this is why i love the simplicity of Hexagon modeller, i'm sorry there are too many buttons in Blender lol

the only time i may need another modeller is because i have reversed normals and when i fix them in Hexagon i get squiggled uvmaps

Never be afraid of Buttons! The more you have means the more options you have to work with! I posted something for you on this in my tuts area. Hope it helps! Sorry to say but, Hexagon really sucks when it comes to UV's! That much is common knowledge.

 :3flower;


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Offline Amaranth

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Re: wot no blenderheads ??
« Reply #29 on: May 05, 2014, 07:39:15 AM »
thanks i'll have a look :)

 

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