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Author Topic: How To Do Dynamic Cloth in Poser  (Read 4907 times)

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Offline sidherose

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How To Do Dynamic Cloth in Poser
« on: November 16, 2014, 05:05:13 PM »
This tutorial will be available as part of a rather large and wonderful Christmas present from our own Mistress of Dynamic Couture, Marcia Gomes in December, but I wanted to post it here as well for general instruction.

For many of us, Dynamic Cloth is rather like some great 'monster' that we simply don't seem to be able to tame. It can be frustrating to the point of just giving up on it and never touching it again. We may sit here in awe of those who can and wish we could too. I've been there. I've felt those things - most assuredly!

But really, once you figure out how to do it - it's really not that hard. The hardest part about it is making sure that you do everything in the right order. Dynamic clothing is truly wonderful stuff because the software does all the work of fitting the clothing to the figure no matter it's proportions or pose. It adds a sense of movement to what might be an otherwise static image and looks really nice!

To that effect, I have created a series of images with instructions on how to do Dynamic Clothing.

I have also created a zip file that contains these images I'm posting here as well as a ReadMe file which expounds a bit on what the images say. I would heartily suggest you DO read the ReadMe file for the whole story. It won't take long and is worth the few minutes it will take to read it.

You can pick up the zipped tutorial here, so you can have the entire set on your own machine.

So, now - on to the tutorial itself:

[link fixed: DA]

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part I
« Reply #1 on: November 16, 2014, 05:09:53 PM »
Step I is to load V4 (or any other figure for that matter) into Poser.

Inject Morphs++ into V4 so you can inject your chosen Character morphs. You must at least inject the Character morphs at this point, so the cloth will conform properly to the chosen Character. You do not have to add the Skin MATs at this point.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part II
« Reply #2 on: November 16, 2014, 05:16:06 PM »
The whole secret to using Dynamic Cloth lies in the Animation bar at the bottom of your Poser Pose Room window.

When you first load V4 into Poser, you are at Frame 1 in the Default Pose. It is important that you have the figure zeroed to the X, Y and Z coordinates, so the item of clothing will sit on the figure when you load it.

Now, you're going to move your Animation bar slider to Frame 15 and put V4 in the pose in which you want her to be for your image.

For most items of Dynamic Clothing the standard 30 Frames Animation and 15 frames of cloth draping work fine. Some outfits may require more, but that information is usually found in the ReadMe files for those items of Dynamic Clothing.

You DO read the ReadMe files...Right? ;)


SAVE your file at THIS POINT so you can 'Revert' if necessary.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part III
« Reply #3 on: November 16, 2014, 05:20:47 PM »
Once you've posed V4, move the Animation bar slider BACK to Frame I.

Now you are going to load the item of clothing.

Dynamic Clothing is always in the PROPS Library.

The item of clothing should lie at least somewhat directly over the figure. If it's not then you need to zero her BODY out in X, Y, and Z.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part IV
« Reply #4 on: November 16, 2014, 05:25:43 PM »
Okay, we're ready now to go to the Cloth Room and work our 'magic'.

This is where you need to set things up so the cloth will drape correctly.

Just follow the instructions on the images:

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part V
« Reply #5 on: November 16, 2014, 05:28:15 PM »
Again, simply follow the instructions shown in the image.

Now you're going to tell Poser WHAT you want to 'Clothify' and that would be the item of clothing you've selected.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part VI
« Reply #6 on: November 16, 2014, 05:30:39 PM »
Now, you're going to tell Poser WHAT you want the item of clothing to clothify to. In this case, it is V4.

Clicking on the Check-box next to her name will select everything that needs to be selected, including her body morphs.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part VII
« Reply #7 on: November 16, 2014, 05:37:14 PM »
This is the crucial part of the process here.

You have selected V4 as the 'Collide Against' object and the item of clothing to 'clothify'.

Now you're going to give it a few parameters to tell it how close or far away from her body you want the item to sit.

You're also going to tell it how many Drape Frames to use. The usual is 15 frames. You can say 20 Frames here if you want for a bit of extra tweaking. The number of Draping Frames is usually half of however many Animation Frames you are going to use. If you use 60 frames, then you would use 30 Draping Frames.

Edited: (I meant 'Ignore' and not 'Avoid' - sorry about that.)

Also, if the dress or pants legs are long, or the sleeves are long, you do NOT want to check the boxes that say "Ignore Hand/Foot Collisions". Just as a general rule, always check "Ignore Head Collisions"...unless you are conforming something with a hood on it like a cloak.


Edit:

If you get too much crumpling in some places, try leaving the Collision Offset and Collision Depth at 1.000 and rerun your Calculate Simulation.

Offline sidherose

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How To Do Dynamic Cloth in Poser - Part VIII
« Reply #8 on: November 16, 2014, 05:40:49 PM »
Are you ready to watch the magic happen?

Once you've set up the parameters, just click on the 'Calculate Simulation' button on the top of the right panel in the Cloth Room, and watch it work.

Some more complex items of clothing may take longer, in which case you might want to go do something else - like take a break, get some coffee, etc.

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How To Do Dynamic Cloth in Poser - Part IX Finish
« Reply #9 on: November 16, 2014, 05:47:03 PM »
Alright! You should now have fitted, clothified Dynamic outfit.

Return to the Pose room and add Skin MATs (if you didn't), Hair, Jewelry, Shoes, Props and whatever else you want in the scene. At this point you can even change the material texture of the item of clothing you just clothified, if you decide you want a different one.

If you move ANY part of V4's body where the clothing is touching, you'll get pokies. If you do this, just CNTRL>Z to undo that. If the clothing is not touching her Feet, Toes, Shoulders (not to be confused with Collars), or Forearms, you CAN move those without affecting the cloth draping. There is always UNDO if you mess up.

And Render for your scene! You're done. That's it  :woohoo:

Offline Jherrith

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Re: How To Do Dynamic Cloth in Poser
« Reply #10 on: November 16, 2014, 05:56:01 PM »
Ah so the only thing I do that is different is that I do not have the drape frame set long enough so mayhaps that is what my problem has been all this time.
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Offline sidherose

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Re: How To Do Dynamic Cloth in Poser
« Reply #11 on: November 16, 2014, 06:00:25 PM »
Yup, it should be at least half of however many Frames total you're using.

Offline Diemamker

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Re: How To Do Dynamic Cloth in Poser
« Reply #12 on: November 16, 2014, 06:49:22 PM »
AWESOME!!!... great work on this tutorial... I got to try this soon!!
   
     THANKS!!! :cat:

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Re: How To Do Dynamic Cloth in Poser
« Reply #13 on: November 16, 2014, 07:38:45 PM »
thank you Dear Cookie  this  is  a  much  needed  tut  :ty_luv: :ty_luv: :ty_luv: :3flower; :3flower; :3flower; :cat:

Offline sidherose

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Re: How To Do Dynamic Cloth in Poser
« Reply #14 on: November 16, 2014, 07:49:06 PM »
You're most welcome my dears!   :3flower;

 

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