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Author Topic: Tutorial for Ivy Generator  (Read 873 times)

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Offline Aelin

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Tutorial for Ivy Generator
« on: August 20, 2015, 01:55:47 PM »
After opening the program, you can choose
- to load the wall gave with "Ivy Generator". For this, look in the data file of the program.
- to load an obj by you or a another people.

The object is a support for the plant. But it's not an obligation, mainly if you want a tree, or a shrub in the middle of scene.
Often, the plants with this wall aren't in the middle of a scene on Daz (i talk for DS3); i never try with DS4, or with Poser.

I work here with a 64 bits pc; before, with the 32 bits, i haven't texture of wall.
The only problem for me: the size of window. Because the bottom part passes under my bottom bar of computer. And no scrollbar; that is the negative point of program. Then i need to mask the bottom bar.

I show you the wall and the interface.
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #1 on: August 20, 2015, 01:57:07 PM »
You can move the camera. For this several possibilities:
- click right + displacement of cursor, and you move in zoom (approach, or far away).
- click left + displacement of cursor, and you turn the look: left/right/bottom/top. But you stay on your place.
- click left + Shift, and displacement of cursor. The camera moves in the place, can go near the ground, or go more at the top, go more easily to right or left.
- click left + ctrl, is better for the top and bottom displacement.

Here, a change in the camera angle. On the first image of tutorial, you looked the wall with the camera angle of start.
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #2 on: August 20, 2015, 02:06:11 PM »
How place a plant? Or better, her roots?
Clicked twice on scene, and a green square appears. You can do a double click as many times as necessary to place like you want the start of plant.
But you can create only 1 plant by 1 plant.

You can choose to click on the GROW button, in the right column. With options already in the ivy generator, the plant grows under your eyes. To stop her, click a new time on GROW button.

The second picture here is my example. Strange, isn't it? :pervy: It's because these ligns are the structure of base of the plant; a sort of skeleton.

In the third picture in this message, i give you the example of the plant in the last step.
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Offline MarciaGomes

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Re: Tutorial for Ivy Generator
« Reply #3 on: August 20, 2015, 02:41:01 PM »
 :woohoo: it is amazing how plants are born.
 :ty: the magnificent tutorial  :mwah:


Now I will see how it works :thumb_up:

Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #4 on: August 20, 2015, 02:45:34 PM »
On the picture in the bottom of message, you can look the buttons and their options.
Each bar of settings is under the name of option.

1 Ivy Size: more it's near 1, more the size of branches and leaves is big.

2 Primary weight: i think more the cursor is close to 0, the more branches begin near the ground.

3 Random weight: more the cursor is close to 0, more banches differ of each others.

4 Gravity weight: more the cursor is near to 1, more the plant has difficulties to grow toward the top.

5 Adhesion weight: this is when we want put the plant near a wall, a column... to glue her more or less at the object.

6 Branching probability: manages the number and density of branches. I think more the cursor is above (to 1), more branches are grouped. And so the closer you get to 0, the more branches take space.

7 Max float lenght: defined the length of the branches. Obviously, the more the cursor is, the more the branches are long.

8 Max adhesion distance: more the cursor is down, more the plant can detache in part of the object (i haven't see really the difference for the moment with "adhesion weight")
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #5 on: August 20, 2015, 02:48:56 PM »
:woohoo: it is amazing how plants are born.
 :ty: the magnificent tutorial  :mwah:


Now I will see how it works :thumb_up:
Your welcome Marcia! I will continue with buttons. As you see now, i have difficulties to understand the difference between Adhesion weight and Max adhesion distance
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #6 on: August 20, 2015, 03:27:55 PM »
After the GROW button, and the end of grow of plant (don't forget to click a second time on the GROW to stop the plant), you have the birth options. What is this?
It's these part which allow you to look the plant, ad not just the skeleton. With these options, you can modify many times the aspect of plant on trunk, branches and leaves. But the skeleton doesn't change.

Click on BIRTH in the bottom of program; you see all leaves, and your trunk and branches. With this, it's time to work.

9 Ivy branche size: the more the cursor is close to 0, the more branches are big.

10 Ivy leaf size: of course, for the size of leaves. The more is close to 0, the more leaves are little.

11 Leaf probability: time to decide of the number of leaves. The more the cursor is down, the more you have leaves.

Each time you did a new setting, click on the BIRTH button to see the result.

I show you several examples, with the same skeleton, but different settings in the BIRTH part.
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #7 on: August 20, 2015, 03:41:08 PM »
To end  :madfun:

Take care, because more the plant has leaves, more she is heavy to export.

The wall is not in the 0 pose for Daz, and probably not for Poser.
For a plant that i create, she needs to 10 000% in importation for Daz.
And she is around x= -518.

It's i Daz or Poser, or other program perhaps, that you place the textures; and save textures.

You can use textures with program, or other creates by artists. If i remember, on sharecg (i will search): alien leaf, alien branches...
And you can try your own textures.
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #8 on: August 20, 2015, 04:23:27 PM »
2 example of the same plant in Daz Studio.
10 000% size.

First picture, with material which came with the program.
Second picture, with the alien packs.

For the Alien textures, go here
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Offline MarciaGomes

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Re: Tutorial for Ivy Generator
« Reply #9 on: August 20, 2015, 05:32:39 PM »
Wonderful tutorial Aelin ,Thanks.
Because the sheets are squared, and the texture does not cover all the leaves?
I used the Poser to render.

Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #10 on: August 20, 2015, 05:45:47 PM »
No, the texture doesn't cover all the part of squares.
In Poser, normally you can add the the transparency maps:

efeu0_trans
or
efeu1_trans
for example

Like i reload the Ivy Generator, i notice now the "efeu1_trans" is with inversed colors. Normally the leave is in white; because it's the dark part of the "transmap" which becames transparency.

Don't forget with transparency options in Poser to put 1 behind.

And you have bump maps to.

I'm back tomorrow, and for the first time, i will try in Poser. I give you maybe a better answer  :mwah:
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Offline MarciaGomes

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Re: Tutorial for Ivy Generator
« Reply #11 on: August 20, 2015, 05:59:02 PM »
Thanks for the help dear Aelin. :hug2: :PE4gal:

Offline Jherrith

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Re: Tutorial for Ivy Generator
« Reply #12 on: August 20, 2015, 06:32:15 PM »
I see I will be coming back to this post to master the generator ... many thanks
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #13 on: August 21, 2015, 07:12:31 AM »
You're welcome both!
I need to do the stroll of web; and after, Poser time!  :crazysmile:
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Offline Aelin

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Re: Tutorial for Ivy Generator
« Reply #14 on: August 22, 2015, 10:08:37 AM »
Take care, because more the plant has leaves, more she is heavy to export.

The wall is not in the 0 pose for Daz, and probably not for Poser.
For a plant that i create, she needs to 10 000% in importation for Daz.

In fact, i started a pack for the Attic Free Zone (no for Halloween or Christmas, but before) and for Daz it's not 10 000% for the size. It's 24 384%, like objects coming to Bryce.
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