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Our 2018 Annual Community Christmas Gifts has started.

Tell one and all to come and get their Free gifts.

One a day until all gone or end of month, whichever comes first.

You can find the page HERE!


Participants thus far: Green are wrapped and under the tree.

29  Gifts so far:

Calivee -- Aelin
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robkelk-- CathyY
morgnanahope
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Sanbie-- Barbariandreams
midnightvelvet-- Chiron
Joe Gerardi -- rrkknight3
Prae -- icedragonart
Arah3D -- AngellsGraphics
Agent0013 -- earwen
Bronzedragon
The Brown Owl -- Summoner


Go HERE to see page with more info on participating.


Annual Halloween Gift page is done but will remain up for a couple of months. Go here

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 ... use this coupon code: FAC0616
 
 Tell you friends about this offer too so all can save.

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Author Topic: Wow, we have winners (AG's Mission Not So Impossible Challenge)  (Read 1155 times)

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Online Aelin

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #10 on: December 14, 2015, 11:13:25 AM »
Often i use a paintbrush in Photoshop, in black. I do a shape, then i go in Filters => Attenuation => blur form
It's not perfect, but add a little shadow.
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Online sidherose

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #11 on: December 14, 2015, 11:28:29 AM »
I do that too if it's a smallish shadow - or use the Burn brush to darken the areas.

You can also take the rendered characters and copy that layer and put it in the layer below the characters. Set the blending mode to Subtract or Multiply (you might have to Desaturate it first) then blur it like you want it and move it out from the figure to where you want it...BUT you can ONLY do that in certain instances. 

Online Aelin

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #12 on: December 14, 2015, 11:33:35 AM »
I never try with different modes on the shape's shadow :thud:  But when we have perspective, it's a little more difficult to have a shadow in good way - at least for me.
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Offline Nitab

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #13 on: December 14, 2015, 12:06:55 PM »
Congratulations to the winners! Great job on all of them.


When I need a full shadow of a character, I duplicate the character. Turn it black and make it transparent to the point where the color matches the other shadows on the background. Then I distort it to make it fall the same way the other shadows are going. This works pretty well for me.

Online Aelin

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #14 on: December 14, 2015, 01:02:13 PM »
Seems i haven't your skill Nitab :psycho: The distorsion is always... distorted :thud:  But that leave me hope that one day i find my way like you.
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Online sidherose

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #15 on: December 14, 2015, 01:04:13 PM »
I never try with different modes on the shape's shadow :thud:  But when we have perspective, it's a little more difficult to have a shadow in good way - at least for me.

Exactly, Aelin. This is why I said it only works sometimes. But as Nita points out, you can also Warp it to make it work...sometimes. It depends on the direction where the main light source with the shadows is coming from. If it's down low then that becomes a problem often (the long shadows).

With Poser you can render the shadows separately from the colored image. Overlay them on the image and then you have to play with the layer blending modes to get the right look and blur the shadows layer some - how much is up to you.

Online sidherose

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #16 on: December 14, 2015, 01:08:05 PM »
Seems i haven't your skill Nitab :psycho: The distorsion is always... distorted :thud:  But that leave me hope that one day i find my way like you.

That's something you have to practice and practice to get how to do it. Because of my cad-drafting experience over the years with 'rasterizing layers' with contours, aerials, etc. it's not a big deal for me. It can be tricky though. Just remember the eraser and layers are your friend there as well.

Offline mtdana

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #17 on: December 14, 2015, 03:03:21 PM »
Good ideas, adding the BG in studio would have been easier. I rendered the characters seperately and had to guess on persective. The other problem I made for myself :) was not thinking about matching lighting, but I used a trick that sometimes helps. Copy BG and put it on top layer, then do a very heavy blur and change it to a screening layer. Lower the opacity and feather out areas were it is still to strong with a layer mask or eraser. You will loose some detail but it can add atmosphere.

Online sidherose

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #18 on: December 14, 2015, 03:10:17 PM »
Yes, mtd! It's easier with the background in the view so you can see the perspective better and pose them with less hassle...and I know you love perspectives! 

I've done what you're talking about as well with Screen, Soft Light, and Multiply layers - then erase what I don't want in each layer. There's always ways, aren't there? :smiley:


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Offline mtdana

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Re: Wow, we have winners (AG's Mission Not So Impossible Challenge)
« Reply #19 on: December 15, 2015, 03:08:53 AM »
Yes, sidherose I think because of landscape photography interest I like panoramas and the distorted perspective from wideangle and fisheye lenses. I like doing postwork too, photoshop is so powerful I only know a little but try to learn new techniques from tutorials. I really like the effects you create, they are very flowing and artistic :smile:   
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Aelin, I don't think I'll have time for the next challenge :thud:


 

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