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Author Topic: About PoserPro Game DEV  (Read 5119 times)

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Offline DarkAngel

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About PoserPro Game DEV
« on: January 12, 2016, 12:47:27 PM »
Good news and bad also:

First the bad, let's get that awful taste out of our mouths...Poser Pro Game Dev is no longer offered at SmithMicro.

  :OMFG: What???, really???, it just came out!


Well no worries folks becasue it may be no longer offered as a product by itself ----  the good news is that it is now incorporated into Poser Pro.

This is good since now the developers don't need two separate programs to develop their content. Yay, great news.

So let's hope they do not stop sponsoring!
Fear not,
You are never alone,
I am there to comfort and guide you...
Always.








Online sidherose

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Re: About PoserPro Game DEV
« Reply #1 on: January 12, 2016, 12:51:45 PM »
Is there a chance they might not continue to be a sponsor?!

I thought they'd decided it was a failed piece of software that never really worked right - so they'd discontinued it. They've incorporated it into 11 now?

:ummm:

Online Aelin

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Re: About PoserPro Game DEV
« Reply #2 on: January 12, 2016, 01:31:29 PM »
Perhaps they will continue sponsoring, but with a "different" version. A non "complete" program for winners?

Otherwise for people perhaps isn't a bad idea, to push them in the game's world.
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Online sidherose

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Re: About PoserPro Game DEV
« Reply #3 on: January 12, 2016, 02:04:13 PM »
Eh...don't say that!


Well, it didn't work before...they even admitted as much. Did they fix it? I suppose they did but the fact remains that you can't get the level of detail in sculpting in Poser that you can in ZBrush and Blender. ZBrush is the professional animation community's go-to-product.

And I sure don't know how DAZ's Game Development is going to hold up because those figures are still about 3X too heavy for gaming models. Not to mention some other things they've done in the past that make their claim of being able to 'port into all applicable programs' a reality. 

Online Aelin

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Re: About PoserPro Game DEV
« Reply #4 on: January 12, 2016, 02:15:00 PM »
Yes but in video game, more you have details, more the video game console needs to be powerful. Often the reason for why little "movies" in games are of better quality than games themselves.

And sometimes low quality of games isn't bad. Even if we are far away of Alex Kidds now :psycho:
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Online sidherose

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Re: About PoserPro Game DEV
« Reply #5 on: January 12, 2016, 02:48:47 PM »
The 'level of detail' in a game is all dependent on good bmp maps - seriously.

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Re: About PoserPro Game DEV
« Reply #6 on: January 12, 2016, 02:50:36 PM »
Game characters should be between 10K and 13K in weight as far as the model goes. This exactly so the machine doesn't get bogged down loading them. Everything else is Textures and bumps!

Offline MilosGulan

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Re: About PoserPro Game DEV
« Reply #7 on: January 12, 2016, 03:20:30 PM »
Interesting :) I am guessing that those are good news.

Offline Fafnir

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Re: About PoserPro Game DEV
« Reply #8 on: January 12, 2016, 05:57:44 PM »
well  they  can  keep  daz  it  don't  do  what  I  want  it  to  do

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Re: About PoserPro Game DEV
« Reply #9 on: January 12, 2016, 05:59:03 PM »
poser  pro  and  game  dev  together  sounds  great  if  they  fixed game  dev

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Re: About PoserPro Game DEV
« Reply #10 on: January 13, 2016, 12:29:28 AM »
Blender has actually supported Game Dev for a few years now. I know some folks that use it religiously for that purpose. Another thing you may not know about Blender is that some technical colleges teach courses for Blender! The speaks volumes for a free application! Also the fact that it is open source allows software developers to contribute improvements to Blender, making it one of the fastest advancing software of them all. Average amount of builds per year is about 5 or 6. The downside of that is that the learning curve is always getting away from the user that is continuously upgrading! For that reason, I limit myself to one upgrade a year.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
:i-beback:

Online sidherose

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Re: About PoserPro Game DEV
« Reply #11 on: January 13, 2016, 12:42:34 AM »
I did mention Blender above as an alternative to Z-Brush. It does indeed have gaming development in it. But Z-Brush is still what the CGI professionals use or Maya...which requires a college course or three to learn. I'm not sure how long that takes, but it's expensive to buy and learn.

Offline Agent0013

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Re: About PoserPro Game DEV
« Reply #12 on: January 13, 2016, 01:36:16 AM »
All I'm saying is that Blender cannot be counted out as a game dev application. It pretty much can be used for most of the graphics and animation, There are tools that help with giving control of a character to the player, it boasts a UV mapping feature that is pretty good, and you can even synchronize audio tracks with it. It is fast becoming a program that can do almost all of it.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online sidherose

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Re: About PoserPro Game DEV
« Reply #13 on: January 13, 2016, 07:34:43 PM »
What version do you have? I 'heard' the last version of it could do pretty much everything Z-Brush 4.2 could do, but now there's ZB 4.R7, which can do even more!!

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Re: About PoserPro Game DEV
« Reply #14 on: January 14, 2016, 01:51:04 PM »
Lets see if I can answer all concerns with one post....LOL

As far as Poser's attempt at game development as well as Daz trying to ride that boat as well...All that the Game dev side really does is allow you to lower the poly counts so that the content in them could be used in a game engine. (supposedly) There is NO true game engine in those packages!

Poser and Daz game development IS simply nothing more than a SAD joke!

Blender on the other hand does contain an impressive built-in game engine. It is NOT perfect though, and best suited for FPS and Platform games for the most part. (At present.) All in all, Blender is the closest thing to a professional development package that one can get for free!

ZBrush was created in the beginning for game development! It has become however far more than it first started out as and at the moment is the favored tool of choice in the professional CGI world. You know, the world that exist out there well beyond what Poser and Daz junkies will encounter. LOL

ZBrush was a replacement for Mudbox....a program that many of us loved to HATE!!!!!
 :java:     


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