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Author Topic: About PoserPro Game DEV  (Read 7032 times)

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Offline DarkAngel

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About PoserPro Game DEV
« on: January 12, 2016, 12:47:27 PM »
Good news and bad also:

First the bad, let's get that awful taste out of our mouths...Poser Pro Game Dev is no longer offered at SmithMicro.

  :OMFG: What???, really???, it just came out!


Well no worries folks becasue it may be no longer offered as a product by itself ----  the good news is that it is now incorporated into Poser Pro.

This is good since now the developers don't need two separate programs to develop their content. Yay, great news.

So let's hope they do not stop sponsoring!
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You are never alone,
I am there to comfort and guide you...
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Offline sidherose

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Re: About PoserPro Game DEV
« Reply #1 on: January 12, 2016, 12:51:45 PM »
Is there a chance they might not continue to be a sponsor?!

I thought they'd decided it was a failed piece of software that never really worked right - so they'd discontinued it. They've incorporated it into 11 now?

:ummm:

Offline Aelin

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Re: About PoserPro Game DEV
« Reply #2 on: January 12, 2016, 01:31:29 PM »
Perhaps they will continue sponsoring, but with a "different" version. A non "complete" program for winners?

Otherwise for people perhaps isn't a bad idea, to push them in the game's world.
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Offline sidherose

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Re: About PoserPro Game DEV
« Reply #3 on: January 12, 2016, 02:04:13 PM »
Eh...don't say that!


Well, it didn't work before...they even admitted as much. Did they fix it? I suppose they did but the fact remains that you can't get the level of detail in sculpting in Poser that you can in ZBrush and Blender. ZBrush is the professional animation community's go-to-product.

And I sure don't know how DAZ's Game Development is going to hold up because those figures are still about 3X too heavy for gaming models. Not to mention some other things they've done in the past that make their claim of being able to 'port into all applicable programs' a reality. 

Offline Aelin

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Re: About PoserPro Game DEV
« Reply #4 on: January 12, 2016, 02:15:00 PM »
Yes but in video game, more you have details, more the video game console needs to be powerful. Often the reason for why little "movies" in games are of better quality than games themselves.

And sometimes low quality of games isn't bad. Even if we are far away of Alex Kidds now :psycho:
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Offline sidherose

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Re: About PoserPro Game DEV
« Reply #5 on: January 12, 2016, 02:48:47 PM »
The 'level of detail' in a game is all dependent on good bmp maps - seriously.

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #6 on: January 12, 2016, 02:50:36 PM »
Game characters should be between 10K and 13K in weight as far as the model goes. This exactly so the machine doesn't get bogged down loading them. Everything else is Textures and bumps!

Online MilosGulan

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Re: About PoserPro Game DEV
« Reply #7 on: January 12, 2016, 03:20:30 PM »
Interesting :) I am guessing that those are good news.

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Re: About PoserPro Game DEV
« Reply #8 on: January 12, 2016, 05:57:44 PM »
well  they  can  keep  daz  it  don't  do  what  I  want  it  to  do

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Re: About PoserPro Game DEV
« Reply #9 on: January 12, 2016, 05:59:03 PM »
poser  pro  and  game  dev  together  sounds  great  if  they  fixed game  dev

 

Poser and Daz

Click images to go to SmithMicro and Daz to read all about the programs.

Poser Pro got even better this year.

They have made it easier on content creators by integrating Poser Pro Game Dev into Poser Pro 11.

Now the content creators can create for runtimes and games with only one program!


Poser 11PoserPro 11 Daz Studio--Free



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