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Author Topic: About PoserPro Game DEV  (Read 7033 times)

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Offline Agent0013

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Re: About PoserPro Game DEV
« Reply #10 on: January 13, 2016, 12:29:28 AM »
Blender has actually supported Game Dev for a few years now. I know some folks that use it religiously for that purpose. Another thing you may not know about Blender is that some technical colleges teach courses for Blender! The speaks volumes for a free application! Also the fact that it is open source allows software developers to contribute improvements to Blender, making it one of the fastest advancing software of them all. Average amount of builds per year is about 5 or 6. The downside of that is that the learning curve is always getting away from the user that is continuously upgrading! For that reason, I limit myself to one upgrade a year.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online sidherose

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Re: About PoserPro Game DEV
« Reply #11 on: January 13, 2016, 12:42:34 AM »
I did mention Blender above as an alternative to Z-Brush. It does indeed have gaming development in it. But Z-Brush is still what the CGI professionals use or Maya...which requires a college course or three to learn. I'm not sure how long that takes, but it's expensive to buy and learn.

Offline Agent0013

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Re: About PoserPro Game DEV
« Reply #12 on: January 13, 2016, 01:36:16 AM »
All I'm saying is that Blender cannot be counted out as a game dev application. It pretty much can be used for most of the graphics and animation, There are tools that help with giving control of a character to the player, it boasts a UV mapping feature that is pretty good, and you can even synchronize audio tracks with it. It is fast becoming a program that can do almost all of it.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online sidherose

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Re: About PoserPro Game DEV
« Reply #13 on: January 13, 2016, 07:34:43 PM »
What version do you have? I 'heard' the last version of it could do pretty much everything Z-Brush 4.2 could do, but now there's ZB 4.R7, which can do even more!!

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #14 on: January 14, 2016, 01:51:04 PM »
Lets see if I can answer all concerns with one post....LOL

As far as Poser's attempt at game development as well as Daz trying to ride that boat as well...All that the Game dev side really does is allow you to lower the poly counts so that the content in them could be used in a game engine. (supposedly) There is NO true game engine in those packages!

Poser and Daz game development IS simply nothing more than a SAD joke!

Blender on the other hand does contain an impressive built-in game engine. It is NOT perfect though, and best suited for FPS and Platform games for the most part. (At present.) All in all, Blender is the closest thing to a professional development package that one can get for free!

ZBrush was created in the beginning for game development! It has become however far more than it first started out as and at the moment is the favored tool of choice in the professional CGI world. You know, the world that exist out there well beyond what Poser and Daz junkies will encounter. LOL

ZBrush was a replacement for Mudbox....a program that many of us loved to HATE!!!!!
 :java:     


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Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #15 on: January 14, 2016, 02:20:46 PM »
In addiction to what I said above. Daz, more so than Poser has a major issue when it concerns using ANY of their content in game dev.

Even the best professional game engine at present will NOT handle characters above 15,000 poly with any degree of stability. Daz's gen 4 characters have a base count of 88,000 + ploys and even reduced by 40% is still not acceptable! 

The high quality detail in present day games in nothing more than an illusion! It is obtained by use of high detail normal, displacement, occlusion and specular maps projected on a low poly mesh!

Believe me not? Then launch your favorite high detailed game and look at the objects in it at an angle and you'll see flat surfaces where at any head-on view you'll see 3d detail. It IS an illusion!!! Period!!!

I know more about games than most people know about their own bodies!
 :tearlaugh: :tearlaugh: :tearlaugh:   


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Online Fafnir

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Re: About PoserPro Game DEV
« Reply #16 on: January 14, 2016, 02:23:36 PM »
well  said   my  friend

Online sidherose

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Re: About PoserPro Game DEV
« Reply #17 on: January 14, 2016, 03:45:34 PM »
Thanks for clarifying what the 'game development' packages do in these two programs, dRaCx.

I can totally vouch for what you're saying because I've 'fallen through' the scenery a few times myself and seen it from the other side. It's all FLAT in there and what you see when you're in the scenery is indeed a total illusion. It's extremely disorienting and sometimes you can't get back out of there, without quiting and going back to where you started from in the SAVE. There is that certain bridge you have to ride and jump over in AC I where if you don't hit it just right you WILL fall through. We've both fallen through that.

:tearlaugh:

Also, if you zoom in too close with the camera or at certain angles on your character or any other character you'll see they're an illusion as well.
 
I've also seen gaming characters and scenery 'unpacked' and all their parts, pieces and maps that go with them. They're all very light in weight and minimum polys. It's all the maps that do the trick.

Steam actually does have development packs for modders who make different versions of existing houses, new houses, or landscapes, that you can download for the game of choice. But it's tedious work. The rest is scripting mostly. Right?

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #18 on: January 14, 2016, 04:07:52 PM »
Falling through the grid is when you find one of those areas in between the collision detection rules....There is NO return at that point. It's that rabbit hole everyone speaks of!

 :tearlaugh: :tearlaugh:

Not to change the subject, but I just got an IP ban on RE again....LOL

I left a comment on a vaginal prop some lady made that was unlike any whowho I've ever seen. I ask her if she'd ever looked at her monkey in the mirror, and that if it looked as bad as her prop then she seriously needed to see a doctor fast!!!
 :tearlaugh: :tearlaugh: :tearlaugh:

 


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Online sidherose

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Re: About PoserPro Game DEV
« Reply #19 on: January 14, 2016, 04:40:35 PM »
Just because you can.........

Really, you should know better than to do that. You've been 'excommunicated' from that site more than Raymond V of Toulouse was excommunicated from the Catholic Church!

Oy.... :nanana:

 

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