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Author Topic: How-To's twixt DS and Poser  (Read 3243 times)

0 Members and 1 Guest are viewing this topic.

Offline McGrandpa

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Re: How-To's twixt DS and Poser
« Reply #30 on: February 20, 2016, 02:47:30 PM »
I have about a 155 gigs in a dozen runtimes.

Hey that actually sounds reasonable!   All mine totalled are now at 434 gigs.  That includes 116 gigs in the Vue folder set, and 3D Work Other, which contains temporarily all the non-poser/DS/vue format stuff I have to import.  the 3ds and obj's and stuff.  So, now my Poser and DS stuff is down to a tad under 300 gigs.  And I hope I am nearly done installing the biggest part of it all!  Whew. 
Um, to be honest, at first I blamed DS for corrupting my gargantuan runtime this past June.  But nothing created the "soft" spot in the magnetic media but humankinds own technology flaws.  Honest I am glad it was not any of the software's fault!
When I am wrong I sure hope I have the good grace to OWN that I am wrong. 

OK, now I have been noting one thing that makes me very sad.   Ever since I started using these multiple Runtimes, Vue 6 Infinite has been unable to successfully import any PZ3's I am saving out from Poser.  I think it CAN import D&M's companion PZ3's they create.  I got quite a few of their sets!  :D
McG. :java:

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Re: How-To's twixt DS and Poser
« Reply #31 on: February 20, 2016, 04:52:18 PM »
D&M's scenes are just that - all props, no characters, clothes, hair, etc. There may be a limit on how much VUE will import and all that other stuff is heavy-duty polys that add up quick. Render your background in VUE and then render your character(s) in Poser at the background size with whatever, whoever you want in the scene and save what's in the Poser scene as a .png. Then go in PShop,l open the background, open the saved .png.

On the saved .png Select All > Copy. Go to background and do Shift>CNTRL>V (that is "Paste In Place" and paste that .png right in there over where you rendered it on the background. Merge and there you go. You have several programs to work with. You don't need to do everything in only one, McG!

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Online sidherose

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Re: How-To's twixt DS and Poser
« Reply #32 on: February 20, 2016, 04:54:14 PM »
For example, my friend can load the entire model of the City of Babylon he made in 3DS Max, but you try loading that in Poser and it's going to tell you to....... in no uncertain terms. As in :thud:

Offline McGrandpa

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Re: How-To's twixt DS and Poser
« Reply #33 on: February 20, 2016, 09:07:48 PM »
Yes I do have several programs that can each do a part.  It's just that Vue used to import my PZ3's fine.  Not any more though. :OMFG:

McG. :java:

Online Jherrith

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Re: How-To's twixt DS and Poser
« Reply #34 on: February 20, 2016, 09:36:50 PM »
Damn now you are going to have me research if and how my version of Vue plays with Poser

No, no, no, well at least till I get the new tower up and running that is ... :heeheehee:

I am so looking forward to .... ehem  ... improvements
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

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Offline Agent0013

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Re: How-To's twixt DS and Poser
« Reply #35 on: February 20, 2016, 10:44:06 PM »
I've been known to use as many as 5 different applications to do one image. If I start with modeling, I include my modeler(s) of choice, and whatever UV Mapping application I use, normally the main modeller I used. Then there is the texture map making application, such as PSP. Well there is three or more applications right there, and I still need to compose my image! Well I often use two applications to compose an image; Bryce for my Backdrop, and either DAZ Studio or Poser for the foreground components. Each has to render their part of the image. If I decide to do Depth of Field, I will take the backdrop to PSP or PD Artist, and there I add a simple gaussian blur or a more fancy one using different tools in those applications. Then after the final render in DAZ Studio or Poser, if any post work is required I will use PSP or PD Artist for that. So really, it can be as many as 6 or 7 applications use to do one image.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Offline McGrandpa

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Re: How-To's twixt DS and Poser
« Reply #36 on: February 24, 2016, 08:53:12 PM »
Hey gang hey gang!  Y'all check this out:

https://www.renderosity.com/mod/freestuff/genesis-3-poser-updater/76121

I just got a notice from Renderosity about this item from WillDial.  A FREEBIE!   :OMFG: :heeheehee:


Hey so far it is a working method.  In fact, it has already done something I never could.  And it comes from WillDials knowledge in using DS and Poser.  I haven't even installed his "Poser Updater" part yet.  And I have a complete G3F loaded into Poser Pro 11 with the full texture.  Clothing?  Not so much, exactly.  Ghost clothing.  I mean DS makes the clothing part of body parts right?  Poser don't do that.
SO.  Make sure you got a nicely skinned and morphed G3F loaded into DS first, and make sure she has no clothes or props, no hair.  That stuff can all be added in POSER.  :o)
Yeah, I'm serious!  I have a functioning (mostly) G3F loaded into PP 11 just using DS 4.8 to convert figure to TriAX weight mapping, save as a scene subset, then create PCF's for it.  Bingo, it loads!! 
Now to install the utility that allows facial expressions.  Guess it converts the ghost bones to bones?
McG.
McG. :java:

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Re: How-To's twixt DS and Poser
« Reply #37 on: February 24, 2016, 10:38:41 PM »
OK How about those of us that are using Poser 10.

In the software compatibility line it is stating Poser 11 or DAZ Studio 4 ....

Which once more regrettably leaves me out

:sigh:

"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

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Re: How-To's twixt DS and Poser
« Reply #38 on: February 24, 2016, 11:52:30 PM »
OK How about those of us that are using Poser 10.

In the software compatibility line it is stating Poser 11 or DAZ Studio 4 ....

Which once more regrettably leaves me out

 :sigh:
Yeah, it leave me out too, as it is for Poser 11 only at this time! No way I can afford that!
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Offline McGrandpa

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Re: How-To's twixt DS and Poser
« Reply #39 on: February 25, 2016, 12:42:05 AM »
I didn't even consider that it is for DS 4.5 + and Poser 11+.  I have DS 4.8 64 bits and Poser Pro 11 64 bits installed.  The tutorial part, getting the basic G3F from DS to a .CR2 (using DSON!) works.  It allowed me to get a pre-posed G3F from ds into Poser 11 Pro with the whole skin, character morphs, and expressions it was saved with.  The clothes came across but in zero pose, not comformed to the Figure.
The thing is a freebie, and going by the thread at rendo it is still a work in progress.  I get an error every time I run the updater tool on the cr2, so posted that over there.  Will see if someone can post a fix for the error.  :)
McG. :java:

Offline McGrandpa

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Re: How-To's twixt DS and Poser
« Reply #40 on: February 25, 2016, 12:49:29 AM »
Concerning DSON:  cuss it all you need to!  Go ahead, I sure did!  LOL!  UNTIL a nice bunch of friends over at DAZ made sure I got each of the very simple points right when installing.  I was putting it in the completely wrong folder.  So it did nothing whatsoever when I clicked on it in the script menu.  When I dropped it in the right folder and restarted Poser, it worked a treat right off!  You might want to go to its script menu and UNCHECK the box for showing progress.  Speeds things up a *LOT*!!!
So, the DSON Importer for Poser is NOT from the devs at Smith Micro.  Nope.  It is from a couple nice folks at DAZ is who.   Hey, not everyone over at DAZ has turned into Poser Hating Monsters.  A bunch of folks there use Poser as well as Studio.  I MUCH prefer my Poser interface. 
Anyhow.  Get DSON to work?  Gotta use the 32 bit version with the 32 bit Poser.  And 64 bit with 64 bit.  Simple, but I made this mistake at first too.  Whatever ya COULD do wrong, I DID wrong.  And still got it working.  Now I feel like a dummie!
McG.
McG. :java:

Offline Aelin

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Re: How-To's twixt DS and Poser
« Reply #41 on: February 25, 2016, 03:10:16 AM »
Hey gang hey gang!  Y'all check this out:

https://www.renderosity.com/mod/freestuff/genesis-3-poser-updater/76121

I just got a notice from Renderosity about this item from WillDial.  A FREEBIE!   :OMFG: :heeheehee:


Hey so far it is a working method.  In fact, it has already done something I never could.  And it comes from WillDials knowledge in using DS and Poser.  I haven't even installed his "Poser Updater" part yet.  And I have a complete G3F loaded into Poser Pro 11 with the full texture.  Clothing?  Not so much, exactly.  Ghost clothing.  I mean DS makes the clothing part of body parts right?  Poser don't do that.
SO.  Make sure you got a nicely skinned and morphed G3F loaded into DS first, and make sure she has no clothes or props, no hair.  That stuff can all be added in POSER.  :o)
Yeah, I'm serious!  I have a functioning (mostly) G3F loaded into PP 11 just using DS 4.8 to convert figure to TriAX weight mapping, save as a scene subset, then create PCF's for it.  Bingo, it loads!! 
Now to install the utility that allows facial expressions.  Guess it converts the ghost bones to bones?
McG.
They made the promo on the Daz newsletter also. But to have G3F, you need to install her DS4, no? So why use Poser 11 in these conditions?
Any case i have Poser 10 like guys, so i'm not concerned.

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Edit (11:05AM here) : i look a little more on Renderosity, and many people can't use the pack, because G3F is invisible.
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Re: How-To's twixt DS and Poser
« Reply #42 on: February 25, 2016, 03:29:50 AM »
One thing Poser can do that DAZ cannot is make certain materials emit light that actually glows. Let's say you have a ship that has tiny windows and lights. By assigning a value of more that 1 to the ambient color in the Materials Room you can cause some or all of the windows to glow, and that glow will shine on nearby objects. The way DAZ Studio works, you have to go through a series of several more steps, and you have to use certain light emitting objects.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Offline Aelin

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Re: How-To's twixt DS and Poser
« Reply #43 on: February 25, 2016, 03:38:50 AM »
 :hypno: Even if i know than Ravyn leave us one tuto for lights (i have the link in favourites i know) i haven't really touch to lights many in Poser. One step by one step.
2 days ago, i made a render with dynamic clothes, and i wished end the scene yesterday with a passage in Photoshop. But with news of the 3D world, i need to take a big moment to do other things :hypno:

At least now in Poser i can use dynamics, create materials (more basics it's true), create cr2 and correct pp2 for structure.
A pp2 create in Daz and imported in Poser? I had just the door in Poser :thud: But the same furniture creates in Poser then put in Daz, i have all the furniture...
So even if my computer isn't always happy, i will work a little more with Poser.

And for my part, i'm disappointed that Hexagon isn't on the list of development. I work a little with it, and on the forum we have a topic bringing us towards a great tutorials site.
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Re: How-To's twixt DS and Poser
« Reply #44 on: February 25, 2016, 03:52:11 AM »
I like Hexagon because you can create organic shape very easily.  It good for creating landscape props like trees and rocks.  Other than that I use lightwave for other things like buildings and hard shaped objects.


I believe Daz is trying to sell Shade now.  It was ok, but it was a part of Curious Labs and e-frontier.  I believe that it was dropped by Mirco Smith when they took over Poser. 


I would like to see Hexagon upgraded too.

 

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