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Author Topic: Basic Lighting  (Read 383 times)

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Offline M-Callahan

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Basic Lighting
« on: August 22, 2016, 04:08:13 PM »

Basics on How to Light a Character in Any 3d Rendering Program.

Using Five light and working with them anyone can be successful in making very good renders.  This tutorial is using regular light that are not HDR, IBL or I-ray.  This will work very well with older programs that dose not incorporate the newer lighting system in them.  Depending on what I am rendering I use this basic system to light my renders when not using I-ray or IBL renders.

The five light we will use is 1. Sun Light.  2. Rim Light.  3. Fill Light and 4. Sun Bounce lights. Uses 2 lights for bounce.

The Sun Light can be a spotlight or a distant light depending on the set you are using.  Basically out doors is usually Distant light and indoors is usually a spot light.  The sunlight is the only light that has the shadow on.  The rest of the lights have the shadow off.  Start off by setting the strength of light to 150 percent.  The sunlight is the main light in the render.  Also a light shadow strength for feminine subject and darker shadow for masculine subjects. 

The Rim Light is either 45 to 90 degrees and usually from behind character, from the Sun Light.  Start off by setting this light at 75 percent strength.  Rim light help to define the character and creates a 3 dimensional feel to character.

Fill Light the is usually lined up straight on with the camera you are rendering with.  Start off with 25 percent strength on light. The fill light help in cleaning up the character by reveling details that shadows hide on character.

Sun Bounce Light usually used as a pair of light they imitate nature in the natural effect of creating the bounce of light reflected on a surface to the subject that is rendered. Start off by setting these two lights at 15 to 20 percent strength.  Older render engines like firefly and 3delight do not have the capacity to create a bounce with out using add on light uber lights to get this effect this is an easier way to do this and without cost to create this effect with better results. (If you are using uber lighting, or HDR skip this step.)

All that is left is to tweak the lights until you get the right lighting you want. 

After tweaking the lights Sun was at 110, Rim set at 75, Fill set at 10,  each Sun Bounce at 10.

The best place to aim a light is at the center of an object you are lighting.

So tweaking means to set up and render look at render and adjust from that point and render again until you like your results.  You don't need to render all the way through if you notice what is needed to correct it while rendering,  you can cancel at that point and adjust lights.

It will take a little time to set up and tweak but you will greatly improve your render art, once you have mastered this.

Offline FrahHawk

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Re: Basic Lighting
« Reply #1 on: August 23, 2016, 08:29:12 AM »
Thanks for the tip. I'm bookmarking this for future reference.
When life gives you lemons, freeze them and throw them back at the bastards. :hawk:


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Offline M-Callahan

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Re: Basic Lighting
« Reply #2 on: August 23, 2016, 09:05:54 AM »
I like seeing people improve their render art.

Offline thelufias

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Re: Basic Lighting
« Reply #3 on: August 23, 2016, 02:46:21 PM »
Thanks M-C
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