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Author Topic: Idea for some that want to contribute.....  (Read 693 times)

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Online Aelin

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Re: Idea for some that want to contribute.....
« Reply #10 on: August 30, 2016, 10:02:14 AM »
Normally in Photoshop, PSP or something like this you can create your own textures thanks to the template.
I don't remember, have you Poser or Daz Studio to check if they work well after?
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Offline Cerrydwenn

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Re: Idea for some that want to contribute.....
« Reply #11 on: August 30, 2016, 10:07:27 AM »
i have poser 9 and the most recent daz, but no idea how to make the model go find the textures. figured i'd ask for help with that if i was able to accomplish the actual textures first. otherwise i worry too much about all the details and talk myself out of doing anything before i even get started! sharing is very intimidating for me. i like to think i'm a badass but it turns out i'm really not.

Offline Agent0013

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Re: Idea for some that want to contribute.....
« Reply #12 on: August 30, 2016, 10:33:06 AM »
is it hard (complicated) to create textures? do you need specific programs that i can't afford? if not maybe i could come up with a true new mexico mission to add
If you have any of a large number of image editing programs, you can use them to create textures. Some of the most used include PhotoShop, PaintShop Pro, Gimp (free download and quite comparable to PhotoShop), and my favorite Project Dogwaffle Artist or Howler, which have reasonable pricing, and you can get a good version of Artist for free.


As for making textures, you will need the UV mapped templates, because the textures are maps made using these templates to define where on a model certain texture images are used. There are some great tutorials available for each of these programs.


You will also need resource images of textures, like the plaster like adobe texture, a gray scale version of it, perhaps a wood texture image showing the wood-grain, perhaps some stone textures and gray scale versions of those, etc.


You will also need to understand how each aspect of the textures are used in programs that can accept the model, like Poser and DAZ Studio. If you go to the editing feature for the materials (Materials Room for Poser, and Surfaces Colors for DAZ Studio) you will see that there are several surfacing features than can be edited. In this case, you will likely need to use Diffuse Color, Bump and/or Displacement, Transparency and/or Opacity, and optionally, Normal.


I know it sounds complex, but usually the complexity is determined by the templates, as in what there is on each one. I suggest you play around with these things before you try making textures for a model. Just take an existing model you have already, make sure it is selected, go to the Materials Room (Poser) or Surfaces Editing (DAZ Studio) and try clicking on the different things you see in each of the features I mentioned. There are image thumbs you can use to assign an image to a surface on your model. If you click on those, a navigation window will appear that allows you to navigate to a location on your computer where you have images stored. click on one of the images and it will load onto your model.


Yes that is a lot to take in all at once, but this is as simple as I can make it. There's a whole lot more for advanced texture making/assigning.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online Aelin

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Re: Idea for some that want to contribute.....
« Reply #13 on: August 30, 2016, 10:33:38 AM »
Don't worry, we are all a little shy to start with the share. :yes:

Ok so for Poser you go in the Material Room (sorry i have P11 to show you, but i suppose not too much differences).
After, in this room for architecture:
- you choose the material in the list (for a wall, window, door...) [step 2]
- you go on the "node" diffuse color and you click on the name of texture already in place (if you have one). Otherwise, you create the node with "2D texture => image map".
- Once you click to add on "image_source" [step 4], you have a new window with a button "browse". You look in your computer or runtime where you put the texture you wish to use.
You select, then back in the window with "browse" button this time you do OK. And your texture replace the previous one.
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Online Aelin

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Re: Idea for some that want to contribute.....
« Reply #14 on: August 30, 2016, 10:45:47 AM »
That of course was the explanation before to save in mc6 your textures once all is on place. Yep i forgot to talk of the last  :whuaat:
This is simple in fact.

- go on the sign for "materials" folders (underline in yellow here). It's probably a little different between all versions, but Poser keep always the same order for categories.
- either you have a folder to put in, or you can create thanks to little signs (on the first screen capture)
- then you have just to save your mc6 file. Click on the + and a window is opened.
- in this window: give a name for the texture. Often we choose "select all", and clicking on button we select all. Click on OK!

And you ended!  :Hi5:
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Online Aelin

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Re: Idea for some that want to contribute.....
« Reply #15 on: August 30, 2016, 10:59:29 AM »
For DS4 now.
- go in "Surfaces" tab, and choose the texture(s) you wish to change.
- "Diffuse color" is here again to welcome your texture. Click on the little picture of the texture, then choose "browse" in the list. Like for Poser, a window will be opened and you seek where you have your texture. Once done, click on OK.

To save now, if i'm not bad, you go in Files => Save as => material(s) preset. And you choose in the window where you save the texture, and it's name.
A new grey window comes and you choose what part(s) of texture for the object your wish to select.
[compress file is only if you wish avoid somebody change your code; you can uncheck it]
Click on accept, and it's the end.  :Hi5:
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Offline Cerrydwenn

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Re: Idea for some that want to contribute.....
« Reply #16 on: August 30, 2016, 11:07:43 PM »
wow aelin and agent0013 you put a lot more time into those answers than i was expecting. thanks for the info! i'll try to play around with some things and see if i can make it work. i'm not the best with technology, it sometimes takes me a lot longer to figure out things that others find automatic. i appreciate the lesson from both of you.

Offline Agent0013

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Re: Idea for some that want to contribute.....
« Reply #17 on: August 31, 2016, 12:44:09 AM »
You're welcome.


My first try at texturing was not even in any regular art program. It was in Microsoft Office PowerPoint. I used the program to create the models and to make the textures. The models were made using a feature I learned about in which 2D shapes could be made into 3D objects. I made models using several different shapes and assigned 3D bevels to them to make them look better. I combined them to create the models I wanted. I then used the same program to make image maps that could then be pasted onto the models. I amazed my computer professor when I showed him what I was doing. He said he never knew that type of thing could be done with PowerPoint. And get this, I was just four months into learning to use a computer! Before that I had no real experience of any kind with computers.


I could not make human or animal figures with that program because of its limited capabilities, so I looked for any program I could find that could  give me those types of models. I found DAZ Studio 4 for free, and decided to grab it. Learning to use it was hampered by the lack of a user manual, so I looked for tutorials wherever I could find them and followed the instructions given. Lighting was not being addressed though, and I noted that no shadows were showing in my renders. I knew that shadows had to be available, because I saw them in renders that other artists had done. So I explored the Lights and Cameras tab, and found what I was looking for. That's how I developed my own lighting and shadowing style.


Well I got Aiko 3 with the MechGirl Anime Bundle, and it included her MechGirl Outfit and the Stinger Spacecraft. There was only 2 texture sets for the suit and the craft, so I looked at those and found I could copy their Textures into PowerPoint. There I was able to make modifications to the textures. So that was how I made my first textures for use in DAZ Studio.


So you see, I was slow to learn things too, but with determination for getting what I wanted, because I could find no tutorials concerning that, I more or less taught myself a technique that worked fairly well. All this was done by exploring the various features I had to work with.


This is what I encourage you to do also, but with one thing I did not have; someone to ask for advice and help! So if you have questions please feel free to ask, no matter how dumb you think the questions are. my philosophy is that there are no stupid questions other than the one you never ask. Asking questions is one of the best ways in the world to learn. Anybody that thinks your questions are stupid does not deserve to help you, because they will berate you and ridicule you for asking the questions. What they forget is that they had to ask similar things when they first started too! So ask away! I promise to respect you, and will do my best to give you meaningful answers.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online DarkAngel

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Re: Idea for some that want to contribute.....
« Reply #18 on: August 31, 2016, 02:57:54 AM »
wow aelin and agent0013 you put a lot more time into those answers than i was expecting. thanks for the info! i'll try to play around with some things and see if i can make it work. i'm not the best with technology, it sometimes takes me a lot longer to figure out things that others find automatic. i appreciate the lesson from both of you.

All you gots to do is yell and there are always folks around to help out and not make you feel like a dolt for asking either. We all had to learn ourselves and many by the seat of their pants...LOL

I am self taught too but for Poser 4 I had a book that came with the store bought program and I would sit, read and try it out then write down what I did fo doing it again later.
Fear not,
You are never alone,
I am there to comfort and guide you...
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Online Aelin

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Re: Idea for some that want to contribute.....
« Reply #19 on: August 31, 2016, 07:19:17 AM »
wow aelin and agent0013 you put a lot more time into those answers than i was expecting. thanks for the info! i'll try to play around with some things and see if i can make it work. i'm not the best with technology, it sometimes takes me a lot longer to figure out things that others find automatic. i appreciate the lesson from both of you.
Don't worry Cerrydwenn! I'm not the best also, but i like the DIY even with computers.

Like Agent i started with Daz in 3D, but it was with DS3, just before their next level; so i started with Poser format files. Step by step, we learn all how make poses, then textures, then perhaps more. A good thing is also to look in codes to see a little the codes.
We learn again and again like they are more faster than us :psycho: But it's a good challenge. Tutorials and questions are the better way to move ahead, because when you have a "book" to learn, it's often hundred pages in the same time and not always easy to go to a point on another like they aren't paper books; impossible to keep well several pages to back toward them.
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