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2018 Holiday Gift Drive

Ok, am collecting for the Community Gift Pages and you can follow the link to read about it.

Let me know if you wanna play tooooo.

2018 Holiday Gifting Drive


Gifting Participants

Pink = In my paws


CaliVee -- Aelin
Chiron -- ali_sen
robkelk -- M-Callahan
CathyY -- Arts4Sale
Scouseaphrenia morganahope -- AA3Dstudio
FrahHawk -- Napalmarsenal
eBlank -- sojournstar

Newsy ??


 has extended their offer so now you get 10% off any order -- valid from now until December 31, 2018
 
 ... use this coupon code: FAC0616
 
 Tell you friends about this offer too so all can save.

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Giveaway of the Day

Author Topic: Change mc6 in pz2  (Read 1198 times)

0 Members and 1 Guest are viewing this topic.

Offline butterflyqueen

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Re: Change mc6 in pz2
« Reply #15 on: October 19, 2016, 03:27:30 PM »
I am just now learning how to texture with only seamless tiles loaded in the material room, no templates or creating textures from the vendors files, but rather creating my own seamless tiles in FilterForge 5, then brining those images into the material room in Poser and applying said texture image to anything from clothing to props and hopefully soon characters, but what you mentioned about ppz's, that's a whole nother lesson for another day as that topic totally has me spinning in circles, lol

Offline butterflyqueen

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Re: Change mc6 in pz2
« Reply #16 on: October 19, 2016, 03:44:22 PM »
Or, are we talking universal textures that apply to anything. I think then the .ppz would be the "actor $CURRENT". I would have to look at Parrot Dolphin's textures, if I can see them...aren't encrypted. I think they are though.
I just looked, and you are correct! actor $CURRENT would make the mat file apply it to anything using the created mat file, but pd saves the files as mc6 files, at least the ones I have purchased from pd are mc6 files, no pz2 or ppz

Online sidherose

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Re: Change mc6 in pz2
« Reply #17 on: October 19, 2016, 03:46:33 PM »
Okay, so you're basically doing what Parrot Dolphin did with her textures. Hers 'can' be used as an MR, but when you use them and create your own from them (your seamless tile and colors, settings, etc, not hers) you still end up saving them as an .mc6 mtlcollection. So really whatever's easiest.

Here's what she did in the top of her files (PD). You can open them in Notepad ++ and look at them to see how she did it - if you have any of her materials for Poser.


{

version
   {
   number 7
   }
actor $CURRENT
   {
   material cloth



Those are .mt5's by the way.

Online sidherose

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Re: Change mc6 in pz2
« Reply #18 on: October 19, 2016, 03:49:07 PM »
Hmmm, let me look at a different set and see if they're .mc6s.

Online sidherose

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Re: Change mc6 in pz2
« Reply #19 on: October 19, 2016, 03:54:02 PM »
All the ones I have are .mt5s. Those are a Poser only format.

 

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