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Author Topic: Urban modelisation  (Read 269 times)

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Online Aelin

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Urban modelisation
« on: January 08, 2017, 01:53:29 PM »
I found a long tutorial by ArrowTips on youtube, to explain how create an environment in Wings3d.
It's a tuto in 13 videos  :yeow: (I'm only at the end of 3rd) but already i learnt some tips in the program.

The guy is a Frenchman, and he talks in French, but he uses an English Wings3d. And he tries to talks of English names for moves.
Anyway, if you need of help to understand something, ask (giving the video number, and timer inside) and I translate you.





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Online Aelin

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Re: Urban modelisation
« Reply #1 on: January 08, 2017, 01:54:13 PM »






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Online Aelin

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Re: Urban modelisation
« Reply #2 on: January 08, 2017, 01:55:00 PM »






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Online Aelin

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Re: Urban modelisation
« Reply #3 on: January 08, 2017, 01:55:42 PM »


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Offline thelufias

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Re: Urban modelisation
« Reply #4 on: January 08, 2017, 02:59:32 PM »
That'll keep you busy Aelin........wooohooo
We Shall Stand

Online Aelin

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Re: Urban modelisation
« Reply #5 on: January 08, 2017, 03:20:46 PM »
Indeed! Mainly when his W3d version is a bit different of this of now  :yeow:
The beginning of the third video shows the final result. Imagine the shout I launched earlier :psycho:
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Offline thelufias

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Re: Urban modelisation
« Reply #6 on: January 08, 2017, 03:32:32 PM »
My ears are still ringing  :tearlaugh: :tearlaugh:
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Online Aelin

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Re: Urban modelisation
« Reply #7 on: January 08, 2017, 03:50:30 PM »
:thumb_up:
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Online Aelin

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Re: Urban modelisation
« Reply #8 on: January 09, 2017, 10:41:36 AM »
I'm in video 7; all i know it's i made wrong something in the video 6, with a bevel because when we must play with "connect" i have a different number of faces and a different geometry. :hypno:
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Online Aelin

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Re: Urban modelisation
« Reply #9 on: January 10, 2017, 02:55:17 PM »
I have no idea why, but in the video 11 he is able to use "plane cut"; for me, it's impossible to have 2 separated objects at the end.
I'm forced to separate in 3 indeed with "plane cut". But after, i have 2 parts of wall with holes on one side :thud:
I must select manually each edge near to hole, then connect with the similar edge in front of in width. Then "hardness" tool.
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Edit: i try the manual thing. Because it's not a success :thud:
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Offline thelufias

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Re: Urban modelisation
« Reply #10 on: January 10, 2017, 06:07:03 PM »
If it were me doing this I'd be pulling my hair out.....Oh wait....I'm bald.... :yeow:
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Re: Urban modelisation
« Reply #11 on: January 10, 2017, 07:23:26 PM »
:iminnocent:
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Online Aelin

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Re: Urban modelisation
« Reply #12 on: January 11, 2017, 07:11:00 AM »
Like you said J :psycho:
Finally i abandonned to cut the middle wall. I wish not to do an UV map this time in Wings, even if with him i understand a little how to do.
So i push in X the size of walls around, putting them in X=150%.

Otherwise, i can't unify the stairs for street; it's a simple geometry, but they refuse to obey at the "Weld" command :thud: The result was a crash (W3D, and for a moment the session of computer) last night when i tried to change the size of last stair to do the sidewalk :hypno:
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Re: Urban modelisation
« Reply #13 on: January 11, 2017, 09:08:10 AM »
Yikes.....time to abandon ship with that one Aelin.....
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Online Aelin

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Re: Urban modelisation
« Reply #14 on: January 11, 2017, 09:13:01 AM »
I'm on part 12 of 13. I won't not abandon now this modelization, you don't know me :psycho:
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