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Author Topic: Urban modelisation  (Read 334 times)

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Offline thelufias

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Re: Urban modelisation
« Reply #15 on: January 11, 2017, 09:16:31 AM »
I figured you wouldn't.....Get the hammer out and bonk it a few times....maybe it will fall in place  :tearlaugh: :tearlaugh:
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Offline Aelin

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Re: Urban modelisation
« Reply #16 on: January 11, 2017, 10:00:57 AM »
Alas, i have something wrong, too much for W3D and computer  :yeow: Now when i pass in mode to look shadows all crash again.
I need to rework all from the beginning, but in my taste this time. I will just end to look video 12, and look video 13 also.
********

Offline thelufias

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Re: Urban modelisation
« Reply #17 on: January 11, 2017, 10:04:46 AM »
Good Luck with that.....You are a determined one for sure....
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Offline Aelin

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Re: Urban modelisation
« Reply #18 on: January 11, 2017, 10:05:14 AM »
We have never enough architecture :pervy:
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Offline thelufias

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Re: Urban modelisation
« Reply #19 on: January 11, 2017, 10:09:45 AM »
 :thumb_up:  Good Luck oh determined one....
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Offline Aelin

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Re: Urban modelisation
« Reply #20 on: January 11, 2017, 10:19:30 AM »
:psycho: Thanks! And if you are a good boy, you could obtain a new freebie
********

Offline thelufias

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Re: Urban modelisation
« Reply #21 on: January 11, 2017, 10:35:16 AM »
The only time I'm not good is when I'm bad :java: Ahhhhhhhhh

But can't wait to get it :tearlaugh:
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Offline Aelin

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Re: Urban modelisation
« Reply #22 on: January 12, 2017, 04:12:49 PM »
I suspect I finally found the mistake: could be when it's time to use the "dissolve" command. It's necessary to use the right click with the mouse. And i used more often the left click  :shock:
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Online Jherrith

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Re: Urban modelisation
« Reply #23 on: January 12, 2017, 06:09:36 PM »
5# mini sledge works wonders
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

Fighting Slave of Gor by John Norman

Offline Aelin

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Re: Urban modelisation
« Reply #24 on: January 13, 2017, 01:28:01 PM »
I'm arrived on the famous wall with teh command "plane cut". This time it worked  :yippee: :crazysmile:
BUT, i have no clue why suddenly i have the 2 symmetrical parts of the scene crossing one in the other on few millimeters  :yeow: I will move a bit one side, them i'll try to "bridge" the all.
********

Offline thelufias

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Re: Urban modelisation
« Reply #25 on: January 14, 2017, 10:10:35 AM »
Wooooohooooooo....  That's great Aelin....as I said...your are most certainly persistent....
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Offline Aelin

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Re: Urban modelisation
« Reply #26 on: January 16, 2017, 11:42:49 AM »
Be patient now, because i must place the uv in good shapes. Hoping i'm on the good way :psycho:
********

Offline thelufias

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Re: Urban modelisation
« Reply #27 on: January 16, 2017, 04:28:08 PM »
I'm sure you are....so now worries..... 
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Offline Aelin

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Re: Urban modelisation
« Reply #28 on: January 26, 2017, 01:39:50 PM »
So, where amI? I have just ended to create textures. Wall number 2 was a pain for ass with UVmap; worse than the big part  :yeow:

Now I must do bump maps, could be faster (I hope :psycho: ).
Then preparation for Poser and DS.

With any luck, I'll end before the end of month.  :abacus:
********

Offline Aelin

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Re: Urban modelisation
« Reply #29 on: January 26, 2017, 01:43:03 PM »
Here a partial fast render
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