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Author Topic: Terrains with Wings 3D  (Read 224 times)

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Offline mtdana

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Terrains with Wings 3D
« on: January 18, 2017, 11:10:29 PM »

I was asked a question by the Attic Archaeologist (Aelin) and it got me thinking if you can use Wings 3D to create a simple terrain, it turns out the answer is yes and it is actually fun. I just learned how to do this so I won't go into all the options, but lets get started.


Create a grid and delete the sides and bottom:
1. Right click in workspace and highlight the grid menu item, then click on the little box. This will open the grip properties window, increase Rows/Cols to a larger number, I used 30. Click OK. I also changed the view so Z is coming at you, for the applications I use this will be the front of the mesh.   




Offline mtdana

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Re: Terrains with Wings 3D
« Reply #1 on: January 18, 2017, 11:11:24 PM »

Sculpture Mode:
On the top bar open the Tools menu and select Sculpt. To operate Sculpture mode you will need to open its Control Menu using Control-Right-Click. Do this now and click Push/Pull. The other thing you can do is control the size of the influence. Move the mouse somewhere on the grid, press the ALT key and you will see a blue ball, it can be sized by mousing left-right.

Offline mtdana

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Re: Terrains with Wings 3D
« Reply #2 on: January 18, 2017, 11:12:21 PM »

Creating Hills
Now the fun part :) Mouse over the grid while pressing the Left Mouse Button and you will see the grid start to rise. Change the influence size to make bigger hills or just have fun shaping the grid. When you are done be sure to exit Sculpture mode by opening the Sculpture Control Menu (Control-Right-Click) and clinking Exit.   


Smooth the grid
Select the whole mesh, Right-Click to open the menu and click smooth. I also moved the mesh back so the origin is closer to the front edge.

Offline mtdana

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Re: Terrains with Wings 3D
« Reply #3 on: January 18, 2017, 11:13:49 PM »

You will need to UV the mesh, I won't go over that this time but I used the Project Normal method.


Finally export it as an OBJ. On the top bar open File and Export, in the window I check triangulate and change the export size to 500 so I don't have to scale the mesh every time I load it.


That's it!, I hope this was informative and you will have fun sculpturing in Wings 3D!!!   


Online Aelin

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Re: Terrains with Wings 3D
« Reply #4 on: January 19, 2017, 07:25:21 AM »
 :woohoo: Another kind of play in Wings  :urock:

I trying to end the UV map part in my project, and it's not always a piece of cake :thud: But with a terrain, the project map is probably the better way to work.

Terrain could be the next project  :heeheehee:

 :ty2:
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Offline mtdana

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Re: Terrains with Wings 3D
« Reply #5 on: January 19, 2017, 09:57:28 AM »
Thank you Aelin, I thought the UV would be a snap but the default unfold didn't make a nice map  :yeow: So but trying again and I found Normal Projection is the one to use :) I'll do another tut on UV and texturing.

Online Aelin

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Re: Terrains with Wings 3D
« Reply #6 on: January 19, 2017, 10:17:47 AM »
 :thumb_up:
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Online Aelin

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Re: Terrains with Wings 3D
« Reply #7 on: January 28, 2017, 10:47:06 AM »
I have only a question: why the triangulation?
I wonder if for Poser and/or DS it's not only the quadrangulation which is necessary; but I'm not totally sure.

Waiting, I'm going to try this
********

Offline mtdana

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Re: Terrains with Wings 3D
« Reply #8 on: January 28, 2017, 11:33:31 AM »
Hi Aelin, I thought that would help smooth the terrain a little because it is a low ploy mesh, no other reason. You could also increase subdivisions to 2 or 4. Curious how you do - good luck!

Online Aelin

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Re: Terrains with Wings 3D
« Reply #9 on: January 28, 2017, 11:50:57 AM »
 :ty01: :toast:
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Online Aelin

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Re: Terrains with Wings 3D
« Reply #10 on: January 31, 2017, 03:48:55 PM »
In fact it's in the videos of ArrowTips I learnt for quadra.

I tested the Tool => Snap on the terrain, but like it's no more an object with several faces, it's impossible to use.

So I made the UV map by W3D, but worked for textures on Photoshop. It's not a total success. How weird it is to see the simple shapes are the worse to work sometimes!
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Offline mtdana

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Re: Terrains with Wings 3D
« Reply #11 on: January 31, 2017, 10:28:21 PM »
 :woohoo:  That looks awesome Aelin - I really like the texture and this is a very useful terrain with a road!!!


 :urock:
 :toast:


I never used snap-on I add the texture outside of Wings like you. I've been working more with World Machine and will do a tutorial on that next!!! 




Online Aelin

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Re: Terrains with Wings 3D
« Reply #12 on: February 01, 2017, 04:48:19 AM »
The first time I tried to do the dock, I followed the tuto for the Snap option. I think it's easy for a plane surface; but for a worked surface, it starts to become an issue.

Thank you for the texture. I passed several hours to glue partially well the ground and the path.

 :toast: We'll wait peacefully the tuto for World Machine.
********

Online Aelin

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Re: Terrains with Wings 3D
« Reply #13 on: March 25, 2017, 10:20:58 AM »
I have only a question: why the triangulation?
I wonder if for Poser and/or DS it's not only the quadrangulation which is necessary; but I'm not totally sure.

Waiting, I'm going to try this
To be back on triangulation. I have ended architectural thing, and I had a hole on several areas :shock: Triangles. Under the doubt, I have saved the same object in triangulation in place of quadrangulation. This time, no holes. So it seems you were right, triangulation comes also in Poser and Daz Studio.

Even, some other parts of object are better now for shadows.
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Offline mtdana

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Re: Terrains with Wings 3D
« Reply #14 on: March 25, 2017, 01:14:05 PM »
To be back on triangulation. I have ended architectural thing, and I had a hole on several areas :shock: Triangles. Under the doubt, I have saved the same object in triangulation in place of quadrangulation. This time, no holes. So it seems you were right, triangulation comes also in Poser and Daz Studio.

Even, some other parts of object are better now for shadows.


Hi Aelin



Glad that worked. If you want fix a hole select an adjacent face and right click 'hole'. Left click 'hole' will make a hole and right click close it.


Also you can you can Triangulate or Untriangulate in the program, select what you want in face mode and open context menu, then click 'Tesselate'. A sub menu will open with options to Triangulate, Untriangulate, or Quadangulate. The last one will convert a n-gons mesh to Quads and TRIs. You probably want to model using Quads so Untriangulate is handy.    :winks:


 

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