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Author Topic: Make a corinthian column?  (Read 402 times)

0 Members and 1 Guest are viewing this topic.

Offline Aelin

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Re: Make a corinthian column?
« Reply #30 on: December 11, 2017, 04:40:42 PM »
Even without Tweak it's possible to move several points. Either when you cut a line in several parts, you keep points in red and you make the job. Or selecting those which interest you.
Maybe less intuitive, but concentration always  :shrug: lol

I'm in the phase of create lines inside.

But I must admit I have some edges which are there but not always possible to see :hypno: Sometimes when I move a little a point it's ok to show again an edge, but the neighbor edge can do the same trick suddenly :hypno:
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Offline heddheld

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Re: Make a corinthian column?
« Reply #31 on: December 11, 2017, 05:02:52 PM »

saw this earlier hun ........but blender and wings have gone dif ways
so think of this as ideas not dyed in the wool ways ok
the way I'd try this in blender is dif to the way I'd try in Hex
and I never tried anything this hard in wings


in blender I can mirror over x and y ........eg I only worry about 1/4 of the mesh
{is other things like rotate a part to make something with more then 4 sides :hint: lol }
make parts as separate meshes ...........but EXPORT as one mesh ..poser don't care
not 100% wings can do that but pretty sure it will
so u make a leaf.....or a scroll.........then you repeat them as often as u like ....
the tut your looking at is good BUT don't do all outline in points
do in squares !! .....yeah anno is it two or more .....well u decide
start at thin end an keep em similar


is a good thread at BA {blender artists}  shows how to do this stuff ...is u cant find it yell
will help

Offline Aelin

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Re: Make a corinthian column?
« Reply #32 on: December 11, 2017, 05:27:28 PM »
I tried by separate stuff, but result was... well impossible to name it, but it wasn't something like a banana for sure :psycho:

My intention is already to do a face, then to see what happens. I don't want to do a 100% identical, or details with be killed!
I will use mainly cut for edges, then extrusion. Probably bevel tool for few parts. And at the end smooth on several parts.
It's all that I think for tonight. But brain starts to be ko  :shrug:
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Offline heddheld

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Re: Make a corinthian column?
« Reply #33 on: December 11, 2017, 06:40:02 PM »

will assume here you can make other parts of column ??
cos if not your really starting with hard part


cant see pics in reply ( ? is that normal?? win 10 updated )


sorta pull it apart


in blender I make them leaves with Bezier curves then fill with quads
 (making sure I have edge loops )
then add a solidifier to give it thickness
then a subD to soften edges {probably more edge loops to keep shape )
then I deform to get bent shape
then dup/rotate to spin it round column

Offline Aelin

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Re: Make a corinthian column?
« Reply #34 on: December 12, 2017, 06:58:52 AM »
Thoerically I can do the rest of column without problem yes. Except if amnesia comes suddenly :psycho:

Blender seems always a world far away for the moment :hypno:

If you try to see pics when you are responding, in messages below, yes nobody can see them. You must open another tab to answer, and to continue to see the topics with pics, videos, other possible attached files...
It took time before I noticed that, then how to do.
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Offline mtdana

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Re: Make a corinthian column?
« Reply #35 on: December 12, 2017, 10:13:17 AM »
Thoerically I can do the rest of column without problem yes. Except if amnesia comes suddenly :psycho:


Or unless wings get haunted :thud:

Offline Aelin

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Re: Make a corinthian column?
« Reply #36 on: December 20, 2017, 10:00:06 AM »
Fortunately, not yet!  :(ROFLMAO:

I ended the shape around.
Then came the moment to draw everything inside. How to do? I cut vertically in 2 parts in the middle, like you saw the last time.
Then I had to create a new point on the 'bottom' line, and rely it to another in the 'top' shapes. Cut the new line with a lot of points, to do like for the shape around, like it's shown in the video for the gun.
But in the middle it's different. Because after a time you need to remove a part of the lines, to connect some points with others.
Brief, ok maybe I do more complicated than in Blender, but I continue to learn a lot with Wings.

And now, I'm just after the extrusion.
Colors are just to see where I go with each parts.
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Offline mtdana

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Re: Make a corinthian column?
« Reply #37 on: December 20, 2017, 10:42:11 AM »
Great progress - looks good!!! :lite2:

Offline heddheld

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Re: Make a corinthian column?
« Reply #38 on: December 20, 2017, 01:12:40 PM »

hard to explain but


make top face
then make next face DOWN an on etc
then change heights on each set of faces
then JOIN up/down
good idea to have same number of points on every level !!


as you are doing using lines ..........use squares instead
extrude one end .........move points to profile
when it gets too wide /complicated add an edge loop an carry on with 2 squares

Offline Aelin

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Re: Make a corinthian column?
« Reply #39 on: December 20, 2017, 01:35:06 PM »
Problem now is to have squares it's hard to have for the moment.
I know on another 2D toward 3D object I tried I was able finally to obtain a lot of squares - it's not a pretty object, just my real first test. Here, it will be very hard - I obtain more "stars" lines. I know to export after it's better to have squares, but probably I won't have them.

I haven't really ended to 'sculpt' that face, so I must end that.
Like it's not symmetric, I don't think to join faces will be do like that. Probably I'll use a little square, then "intrude" the back face to have a more little part. Then bridge all to the square.
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Offline heddheld

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Re: Make a corinthian column?
« Reply #40 on: December 20, 2017, 02:43:09 PM »

oh hun .......is a thread on BA about this type of modelling


I know you have the patience ......but is maybe the worst(hardest) kind of modelling
doing a sculpt [then retoppo ] is maybe easier


best I can say is look at pic head on
pick the strong edges
make each shape as a one off mesh
adjust z (height) of each shape
now join with edge loops

 

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