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Author Topic: Plants and Wings3D  (Read 795 times)

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Offline thelufias

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Re: Plants and Wings3D
« Reply #15 on: April 21, 2017, 12:04:39 PM »
Sometimes it's good to put things aside and wait to see what comes around next.....or who may come up with an idea that was missed....Good Luck my friend....you are persistent so I know you'll beat if sooner or later.....
We Shall Stand

Offline mtdana

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Re: Plants and Wings3D
« Reply #16 on: April 21, 2017, 02:22:40 PM »
:yeow: For texture of leaves no problem, but for trunks I can't obtain something of good. I tried to do uvmap with W3D, and even with another program, in vain.

So when it's exported in Poser or Daz, texture for trunk doesn't work.
Even with the snap picture.


Curious, but UV is not the easy part, can you post the obj file, I'll load it to wings. Maybe I'll see something - or not lol.

Online Aelin

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Re: Plants and Wings3D
« Reply #17 on: April 21, 2017, 02:35:01 PM »
PM sent  :ty01:
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Offline mtdana

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Re: Plants and Wings3D
« Reply #18 on: April 21, 2017, 02:52:10 PM »
PM sent  :ty01:


A challenge :smile: Ok, I'll that a look tonight.

Offline mtdana

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Re: Plants and Wings3D
« Reply #19 on: April 22, 2017, 03:20:17 AM »



Hi Aelin


No big problems, it needed a new UV map and a material edit. I made a tutorial of what I did - hope it is clear and it helps. If you have any questions let me know.


 

Online Aelin

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Re: Plants and Wings3D
« Reply #20 on: April 22, 2017, 06:55:50 AM »
I'll give an eye on this in the day  :shiv2: Thank you!
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Online Aelin

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Re: Plants and Wings3D
« Reply #21 on: April 22, 2017, 07:57:10 AM »
I'm back from the cup of cocoa :winks:
In fact, I made until this part (didn't think to use cleanup), but when I saw the number of little things I was certain to be on the wrong path  :yeow:
I'm going to continue the reading.
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Offline thelufias

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Re: Plants and Wings3D
« Reply #22 on: April 22, 2017, 08:23:23 AM »
I read better with :java: LOLOL
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Offline mtdana

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Re: Plants and Wings3D
« Reply #23 on: April 22, 2017, 10:52:40 AM »
I read better with :java: LOLOL


Me too lol!!

Offline thelufias

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Re: Plants and Wings3D
« Reply #24 on: April 22, 2017, 11:22:58 AM »
 :thumb_up:
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Offline mtdana

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Re: Plants and Wings3D
« Reply #25 on: April 22, 2017, 11:26:41 AM »
I'm back from the cup of cocoa :winks:
In fact, I made until this part (didn't think to use cleanup), but when I saw the number of little things I was certain to be on the wrong path  :yeow:
I'm going to continue the reading.

LOL - I know you are good with UVs - I too was surprised how many segments were created. On the final UV they all get expanded and will be on top of each other. Your Tetrapylon UV was very neat and orderly and this one looks like a big mess LOL. The reason is the branch texture it is just a little patch so it needs to get repeated many times. So this model was out of Ivy Gen and you modified the mesh?
 




Online Aelin

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Re: Plants and Wings3D
« Reply #26 on: April 22, 2017, 11:48:19 AM »
To start, sorry, I noticed only with the tuto above I gave you the "scene" with my trial- tube to recreate the trunk if...
Yeah to have a tree, the shape coming from Ivy Generator, but it was too much "right cuts". So I smoothed the trunk. It's not perfect, but better.
********

Offline mtdana

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Re: Plants and Wings3D
« Reply #27 on: April 22, 2017, 12:30:05 PM »
A good test for Ivy Generator and to try new things in W3D. :smile: 

Offline heddheld

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Re: Plants and Wings3D
« Reply #28 on: April 22, 2017, 01:59:45 PM »

would u mind if I tried to uv it in blender  (it has tricks not in most progs)


fyi it is an ivy gen u hardly see the "trunks" on ivy so scaling up to make a tree is sure to cause probs


there is other "better" progs for making plants even some free ones [ http://arbaro.sourceforge.net/ ] for one ..........note I not used this for a long time
I got blendered roflmao








Online Aelin

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Re: Plants and Wings3D
« Reply #29 on: April 22, 2017, 02:54:05 PM »
I know, I found arbaro but it never started on the computer. Maybe something is missing in java, I don't know.
I tried also Tree Generator, but trees with holes in the Geometries are euh :thud: :shock:

I looked a video for Sculptris also but the vertex at the end are very huge. It's a bit better with the button to disminish them, anyway the thing is always complex. And to hope have a tree with good textures, the passage is necessary in another program - like W3D.

Sure you can, time for me to remove the bad stuff I made with the cylinder. But I try to do uv map really with tools I have under the hand.
And all I have for the moment it's Wings3d, UVmapper (basic) and Hexagon (now on external). Wings being the more useful in this situation I think.
Now, maybe a trick of Blender can give an idea with tools of others :yes:
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