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Author Topic: Plants and Wings3D  (Read 608 times)

0 Members and 2 Guests are viewing this topic.

Offline mtdana

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Re: Plants and Wings3D
« Reply #30 on: April 22, 2017, 03:21:11 PM »
I know, I found arbaro but it never started on the computer. Maybe something is missing in java, I don't know.
I tried also Tree Generator, but trees with holes in the Geometries are euh :thud: :shock:

I looked a video for Sculptris also but the vertex at the end are very huge. It's a bit better with the button to disminish them, anyway the thing is always complex. And to hope have a tree with good textures, the passage is necessary in another program - like W3D.

Sure you can, time for me to remove the bad stuff I made with the cylinder. But I try to do uv map really with tools I have under the hand.
And all I have for the moment it's Wings3d, UVmapper (basic) and Hexagon (now on external). Wings being the more useful in this situation I think.
Now, maybe a trick of Blender can give an idea with tools of others :yes:


Hi,


I'm testing the program  tree[d] - it's freeware that is no longer supported but the interface is easy like Ivy Generator and so far is working out. 


Here is the download link and what I found so far


https://web.archive.org/web/20130915030534/http://www.frecle.net/index.php?show=treed.about


Tut Video



Other things to know =============


Screen Resolution can't be more the 1920x1080


The Object export will load into W3D if you want to smooth.


The Object export will load to DS but you have to manually add textures.


It comes with textures but the leaf textures are png with a alpha map, it's easy to make a black and white opacity map or use your own textures.


So far I like it - if you try it let me know what you think.  :shiv3: 


 
 








Offline heddheld

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Re: Plants and Wings3D
« Reply #31 on: April 22, 2017, 03:29:33 PM »

lol I grew out of that one years ago ;-)


once I got into blender then I gave up on all other proggys
kk that took a while but today for u was first time in a while I opened poser even
blender has ivy built in and a tree gen (sapling which is a pita but works mostly )
or u can just model all branches an add leafs with a particle system


ps in poser an I guess in ds u can use a png with a math node (or 2) to remove b/g
is no need to make a new trans map

Offline mtdana

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Re: Plants and Wings3D
« Reply #32 on: April 22, 2017, 03:44:43 PM »
lol I grew out of that one years ago ;-)


once I got into blender then I gave up on all other proggys
kk that took a while but today for u was first time in a while I opened poser even
blender has ivy built in and a tree gen (sapling which is a pita but works mostly )
or u can just model all branches an add leafs with a particle system


ps in poser an I guess in ds u can use a png with a math node (or 2) to remove b/g
is no need to make a new trans map


Hi heddheld
Blender is very powerful and with plugins it can do anything - I need to lean it someday LOL!!! 


Don't want to do anything DS specific - the output will be a object so need to make an opacity map.


Aelin,


This video go into more explanations about the options for tree[d].



 

Offline Aelin

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Re: Plants and Wings3D
« Reply #33 on: April 22, 2017, 04:10:44 PM »
I confirm for Poser and Daz, the transparency (or Opacity) is generated with a "texture".
********

Offline heddheld

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Re: Plants and Wings3D
« Reply #34 on: April 22, 2017, 05:46:10 PM »

lol
that's twice today I open poser
alas forgot how ............do it all the time in blender an know it can be done in poser
will lite up the external in morning an find it
or if not I'll eat my hat  :shiv2:

Offline Aelin

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Re: Plants and Wings3D
« Reply #35 on: April 23, 2017, 08:24:26 AM »
:psycho: I hope your hat is in chocolate or something like this if never you must do that.
********

Offline heddheld

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Re: Plants and Wings3D
« Reply #36 on: April 23, 2017, 03:23:55 PM »

oh hun my hat is safe
numbers worked out a lot dif to what I had in mind
and I got there by the hop step an jump method rofl ....... so tweak all u like
I used a 32 bit tga but should be same on a png


big hats off to mtdana
no way am I going to unwrap that lol
so I trying to retoppo it
got it half done but had family here all day
an g'kids a lot more fun then shrink wrap

Offline Aelin

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Re: Plants and Wings3D
« Reply #37 on: April 23, 2017, 03:51:46 PM »
For sure, it's better to profit of the family specially a Sunday :yes:
********

Offline mtdana

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Re: Plants and Wings3D
« Reply #38 on: April 23, 2017, 11:27:28 PM »
Hey - Nice trick with trans operation! :smile:

Offline parkdalegardener

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Re: Plants and Wings3D
« Reply #39 on: April 24, 2017, 08:37:55 AM »
Hedd my man; I need to make an observation.I've dropped a screen shot in here but it needs explanation. I hope it isn't too confusing.

The shader you posted will work in firefly to some extent but will not work in superfly as is. Your math_functions doesn't do exactly what you expect.
 
Math_Functions in this screen shot show what your node looks like open and attached to the Image_Map.
Math_Functions_2 shows your node as attached to the simple B&W transmap. See the bleed?

PoserSurface is here is set to render correctly in either Firefly or Superfly render engines.

PhysicalSurface is set up to render correctly in Firefly or Superfly.

The difference is opacity vs transparency maps.

If you want to use the image map as a trans map, use a Math node to change your Colour image to a Greyscale. Any math node will do. Crank the contrast with a HSV and Clamp the result to drop the mid tones. This will give you a trans\opacity map.

Offline heddheld

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Re: Plants and Wings3D
« Reply #40 on: April 24, 2017, 10:13:11 AM »

so excited when I saw ur reply .......was sure u'd give the right numbers  :pleeeeez:  lol
was just saying u don't need a transmap IF u have a pic with an alpha channel
for a close up of a leaf I am sure ur way is much better {I wouldn't use that trick for a close up either}
but for a item that takes up only a few pixels of the final pic !! it is a trick can save u a few moments of time
is first big pic of the poser superfly I seen ..........(cant see some noodles but guess where they go lol ) why the 2 surfaces ?? can u tick one to supefly an other to firefly ?? confused but not enough to buy another poser lol
tc mate is nice to see u around

Offline parkdalegardener

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Re: Plants and Wings3D
« Reply #41 on: April 24, 2017, 10:37:35 AM »
Three surfaces. I didn't show the Cycles Surface. You know Cycles shaders already. I like the Physical surface. Simple PBR textures.

Poser_Surface will be recognized by the Firefly renderer in older versions of Poser that won't accept Superfly node arrangements from P11 and up.

Both surfaces shown will render correctly in either render engine. Combo shaders if you will.

The noodles you don't see are ones leading off your node 'cause they aren't hooked to anything. They are just for illustration of what one would see if they opened your node tree as posted. The simple leaf shader noodles are visible.

It's late there and I have stuff to do on this end. I'll show some more on this later if I remember. Mind's loosing things these days.

Offline Aelin

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Re: Plants and Wings3D
« Reply #42 on: April 27, 2017, 04:01:14 PM »
Finally I abandonned this tree coming from Ivy generator, to make one in Sculptris. Of course the number of triangulate faces was :OMG: But I used the "reduce selected" function, keeping just enough of my shape.

For the UV mapping it's in Wings3D... 4 days step by step. It's not ended yet, but I begin to manage the "cut" function in the uv place.
********

Offline mtdana

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Re: Plants and Wings3D
« Reply #43 on: April 28, 2017, 01:16:21 AM »
Finally I abandonned this tree coming from Ivy generator, to make one in Sculptris. Of course the number of triangulate faces was :OMG: But I used the "reduce selected" function, keeping just enough of my shape.

For the UV mapping it's in Wings3D... 4 days step by step. It's not ended yet, but I begin to manage the "cut" function in the uv place.







You are now the UV master Aelin!  :havefun:



Sculptris looks interesting but I think it would be very hard for me to control :smile:


I've looked more at tree[d], the supplied textures are low res and sometimes branches will poke through the trunk, but overall I think it produces a good looking tree and both issues can be fixed.
 

Offline heddheld

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Re: Plants and Wings3D
« Reply #44 on: April 28, 2017, 10:15:38 AM »

think the trunk an branch's is not a problem in sculptris
but how are u going to put the leaves on ??
does wings have a particle system now ?? (that's how I would do it in blender )
placing a few 100's of leafs by hand would drive me mad


ps the retoppo on ur ivy tree is coming on ;-) not had a lot of time this week had my greatgrandgurl


an she tires me out to the point I cant think
is some spots I found the ivy mesh cross into itself so will try to fix that an make them more roundish


 

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