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Author Topic: Boots in W3D  (Read 127 times)

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Offline Aelin

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Boots in W3D
« on: September 21, 2017, 08:49:38 AM »
Like I told to Mtdana there , from few time I try a tutorial: Wings 3D boots
It's under the shape of one picture.
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Offline Aelin

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Re: Boots in W3D
« Reply #1 on: September 22, 2017, 04:22:47 PM »
Here I am for the moment, trying a kind of "bottine".
I know, a toe is out of shoe, but with a 'morph' it is possible to bring it back in the shoe.
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Offline heddheld

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Re: Boots in W3D
« Reply #2 on: September 23, 2017, 04:13:10 AM »

looking good so far .......could maybe remove a few loop cuts on sole


the worst part of shoes is the rigging ...........good luck on that one

Offline Aelin

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Re: Boots in W3D
« Reply #3 on: September 23, 2017, 04:43:49 AM »
I know, sole is far away of perfection, specially on the other side where I must disminish the 'distance' between the part touching ground and the body of shoe. To give you an idea, imagine a horse feet without horseshoe to keep it in good shape :psycho:

Before to 'heal' the sole, I try to end the top. After back to the bottom.
 :ty01:
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Offline heddheld

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Re: Boots in W3D
« Reply #4 on: September 23, 2017, 05:32:19 AM »

lol don't drag horse to a cat fight ;-)


you ever wondered who clipped horse hooves in the millions of yrs before men found out they better to ride then eat ??


u take a few of them edge loops out the sole ........make its poly "density" same as rest of boot
can say change toppo now ........make edge loops flow in same direction folds and creases will go on finished boot {look at foot make ur toppo run same ways }
dunno wot doll ur making for but all dolls have dif feet ......v4 is pointing to /some are flat / some have 3 joints on each toe
if u just making a boot/pump woteva as a show piece .......nothing else matters
but if u making as a conforming item then u need to think that bigger picture

 

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