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Author Topic: creating MAT Pose pz2  (Read 1809 times)

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Online Jherrith

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Re: creating MAT Pose pz2
« Reply #15 on: July 12, 2015, 12:09:33 PM »
Sounds about right to me
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

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Offline Amaranth

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Re: creating MAT Pose pz2
« Reply #16 on: July 12, 2015, 03:24:06 PM »
i make two material files, one for DS and one in Poser so the settings are Poser native.
The materials created in DS don't always work in Poser and vice versa.

Online Jherrith

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Re: creating MAT Pose pz2
« Reply #17 on: July 12, 2015, 03:29:09 PM »
That too sounds about right ... we just be poking about to see if it is something I can learn ... without going :psycho:
"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"

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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #18 on: July 12, 2015, 03:54:39 PM »
i make two material files, one for DS and one in Poser so the settings are Poser native.
The materials created in DS don't always work in Poser and vice versa.
I made mat and pz2 files. I tried even several things with a notebook to check in Daz. No change, displacement never appeared.
But for the product by Poser by Daz, it's a pz2 file by them, and displacement is in their code, but not in settings of scene  :shock:
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Re: creating MAT Pose pz2
« Reply #19 on: July 12, 2015, 05:37:42 PM »
hmm zip it up and send it to me ? I'll have a look at it  ?

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Re: creating MAT Pose pz2
« Reply #20 on: July 12, 2015, 05:41:44 PM »
Tomorrow nown otherwise  :thud: before the bed :psycho:
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Re: creating MAT Pose pz2
« Reply #21 on: July 13, 2015, 03:04:51 PM »
here are the displacement settings for DS and poser

you have to play with the numbers to see what you like best, much  displacement or little.

It's also wise to make an grey bumpmat and plug that into the bump map nodes

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Re: creating MAT Pose pz2
« Reply #22 on: July 13, 2015, 04:06:14 PM »
To start, i wasn't enough sure to do a good bumpmap because of belts lol

Ok, displacement is in DS4, a good point (i didn't see in). But in Daz 3 nothing. I'll add in this message a screen capture after ending my render.

*********
This is the situation for all displacements in DS3. No "displacement map"
And when i force the displacement, options are to 0.
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Re: creating MAT Pose pz2
« Reply #23 on: July 13, 2015, 04:27:22 PM »
sorry i'm not going to install my DS 3 advanced anymore lol ... but i think you can plug it in the "none" spot and then move the sliders ? no ?

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Re: creating MAT Pose pz2
« Reply #24 on: July 13, 2015, 04:34:28 PM »
Yes, it's the only solution. I know we don't pass 33% and -0.2 and 0.2.
But it's pity because it's in the code.

I conserve DS3 because i can do with scenes with several people, and reflections. Not case in DS4 (even if i have too).

I forget: thank you to have taken time on this  :so-shy:
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Re: creating MAT Pose pz2
« Reply #25 on: July 13, 2015, 04:57:19 PM »
good luck  :balloons2:

 

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