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Author Topic: How do you create/increase/decrease subdivisions in a primitive  (Read 471 times)

0 Members and 1 Guest are viewing this topic.

Offline DarkAngel

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This was asked in our shoutbox and placed it in here for our Hex users to hopefully give her an explaination about how to do it and to  off er a link for tuts.


VolcanicMink, have you seen this link for starter tips: Basic Tuts for Hex 2
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You are never alone,
I am there to comfort and guide you...
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Offline Amaranth

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Re: How do you create/increase/decrease subdivisions in a primitive
« Reply #1 on: May 31, 2012, 02:28:13 PM »
Posted some screenshots below, i hope it helps

 :peek:

Offline Burpee

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Re: How do you create/increase/decrease subdivisions in a primitive
« Reply #2 on: May 31, 2012, 02:57:38 PM »
As Amaranth said, you should only collapse at the end of modelling  but many people model with smoothing on.
 
To have fewer polygons, you need to create your model with fewer.  To remove polygons you will have to delete faces and vertices and weld points.  Not so much fun.
 
If you have smoothed your model you can unsmooth it by choosing '0' in the red rectangle in Amaranth's first image.  You can also try clicking on the minus smoothing icon under Vertex Modelling to get back to an unsmoothed version of your model.
 
Once you have collapsed your model (clicking the lightning bolt icon in Amaranth's second image in the red rectangle bottom right) you can not undo it.  You can hit 'undo' immediately after collapsing and it will undo the function but once you move on and do other things you can not come back and try to take your model to its rough polygon form.
 
It is best to save incrementally as you work.  I believe Hex2 has an incremental saving option in preferences.
 
 
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Offline Amaranth

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Re: How do you create/increase/decrease subdivisions in a primitive
« Reply #3 on: May 31, 2012, 03:46:59 PM »
Thanks hun, i'm not so good at explaining things ... i use lots of pictures lol

Offline VolcanicMink

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Re: How do you create/increase/decrease subdivisions in a primitive
« Reply #4 on: June 01, 2012, 12:03:11 PM »
Thank you.
Guess I need to work with this some more. I was hoping to be able to set values (cylinder, 10x10). I am still new to this stuff, determined, but on a limited budget. It's really hard to find tuts that start at square 1.
I have been working with Poser 8 (and still floundering a bit) and want to create clothing (non-conforming) and armor. Of the programs I've tried, Hex seemed to be the most straight-forward, except for this.. 
Thanks again.

 

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