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Author Topic: Creators of DAZ/Poser items--can you answer this question?  (Read 3515 times)

0 Members and 1 Guest are viewing this topic.

Online DarkAngel

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Creators of DAZ/Poser items--can you answer this question?
« on: October 20, 2012, 08:02:17 PM »
This was asked by Melikia and I think it is something that many new and establidhed texturers/creators would like to do to improve their products.



BUT, for those of you who develop & distribute characters... I have some questions from a complete idiot to someone who has a clue...

what are binary morphs?
how do i add merchant resource morphs and or external geometries to a character and redistribute without getting in trouble? (i.e, RDNA ultra morphs merchant set and umm.. whopper?'s fairy ears)... - oh, and so those who dont HAVE those particular morphs/geometries can use them....

what are deltas and chanvis?

how do i "spawn" a morph - for example, i want to turn Nixi into a dial channel thingy... a single body and single head morph, easy to turn on and off...?

i have the following tools available to me:
D3D tool collection
Daz's Dial Cleaner
Injection Pose Builder
Cr2 Builder
Cr2 editor
Strip Zero Morphs
Morph Manager
and i think i just got injection magic and umm... mat pose edit?



So if any of you can come in with some insight on "HOW TO"  and any other suggestions of programs/use.
Fear not,
You are never alone,
I am there to comfort and guide you...
Always.








Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #1 on: October 20, 2012, 08:17:05 PM »
OK....I can help a little bit here.....

For adding things like ears or fingernail morphs, USUALLY you copy the original morph to your character morph folder (Runtime>Libraries>Poses>YOUR NAME>Your Character Name>)
Then in a text editor, change the merchant name to your characters name


For using Ultra Morph's:

In Poser:
Go preference>edit
then general preferences
now choose tab Misc.

then uncheck there the option use external binary morph targets
then click ok


1) go and morph your characters head with the morphs merchant resource, like Ultra morphs
2) when satisfied with you headmorph then always save your original copy in your library manager
   as cr2 in the figures department

you make sure that you select your figure (v4) for this example in the preview window
that will be V4 and body
in preview window
now you go in menu up to the word figure and you uncheck the kinematics for both legs
ok now you go to windows up in menu and choos joint editor
then a window appears and down below you click zero rotations 1 time
now we are ready for the next step and that is exporting the figure out of poser as an object
then choose wavefront object
now a window appears called  export range and just make sure only single frame is checked...
it should be on by default then click ok
now a window appears that says select objects
now first uncheck all
for V4 you can click on the victoria 4 box and then all for this figure will be unchecked
the others you need to them all one by one if you have more in the scene
also uncheck universe and ground all of it
now when that is done you only check following neck and head and both eyes
Now a window appears that says export options
now check the following options
and all the others need to be unchecked only check these ones
1) as Morph Target ( no world transformations) checked
2) included body part names in polygons groups
3) include exixting groups in polygon groups
all these options are checking within this window and all the others need be unchecked
then click ok

SAVE IT SOMPLACE SAFE

open hexagon

Now choose file in menu and choose import
now a browse window appears
down below change hexagon files to wavefront object
search your saved object
clik on it and then open it
now a window appears
make sure to set the import scale factor to this value 100
and if you like leave flip textures on
but this is your choice
now click open

click on the eye for the head and also do it for both eyes the eyes get closed and that you call hide
now only neck appears
in preview window
now select the neck by clicking on it in the scene tree
then it gets highlighted with blue color
now go to file in menu
choose export
then wavefront object
now give it a name
for example Neck_Baby
then say save
set the esport scale factor to 0.01
and leave all others as it is now
now repeat this steps for head and for both eyes
go back to poser and open a new scene and load V4 base only not morphs
then again select V4 and body in preview window
and again go to figure in menu and be sure to uncheck inverse kinematics
select V4 and neck
now go to your parameter dials window and click on tab properties
now choose within the tab properties Load Morph target
now a window appears saying load morph target
then you see then word geometry file : None and after the word none you see and browe entrance
with 3 dots
click on that and browse for your neck object the one you save as object from hex
now click ok
then go to your parameter dials tab next to properties
then down below in your parameter dials you see the options morphs and then under that you see your neck morph
set this parameter dial to value 1.000
now repeat these steps for head and both eyes

be sure to put right eye object in the right eye and the left one for the left one

ok now your done and you save the figure as a cr2 file in your content library manager in the figures department

Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #2 on: October 20, 2012, 08:19:02 PM »
I hope that helps :)

Offline Burpee

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #3 on: October 20, 2012, 11:45:18 PM »
I bookmarked this for myself.  Thanks bunches dearest!
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Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #4 on: October 21, 2012, 06:20:17 AM »
Your welcome :)

Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #5 on: October 24, 2012, 12:05:40 PM »
will have to read this later, just wanted to say thank you!

i learned how to work with magnets and spawning those morphs, and can do head ones, but having issues with FBM with the PBM in the same thing...
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Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #6 on: October 24, 2012, 11:45:33 PM »
Glad you found it helpful!!

Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #7 on: October 27, 2012, 12:06:43 PM »
will give this a go =D

But what do I do after i've brought V4 back into Poser?  LOL...
>*.*<    _Purrrrty Kitty_ }awaiting her own faerie wings{    >*.*<

Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #8 on: October 27, 2012, 12:28:06 PM »
go back to poser and open a new scene and load V4 base only not morphs
then again select V4 and body in preview window
and again go to figure in menu and be sure to uncheck inverse kinematics
select V4 and neck
now go to your parameter dials window and click on tab properties
now choose within the tab properties Load Morph target
now a window appears saying load morph target
then you see then word geometry file : None and after the word none you see and browe entrance
with 3 dots
click on that and browse for your neck object the one you save as object from hex
now click ok
then go to your parameter dials tab next to properties
then down below in your parameter dials you see the options morphs and then under that you see your neck morph
set this parameter dial to value 1.000
now repeat these steps for head and both eyes

be sure to put right eye object in the right eye and the left one for the left one

ok now your done and you save the figure as a cr2 file in your content library manager in the figures department

Run your injection, save to your pose folder
POOF! You have a character inj/rem


KEEP IN MIND
You may need to also create an eye fix with custom inj's.....a pain in the a$$, but worth it for the uniqueness of a custom character

Also, you need to be making custom inj's with Injection Magic, not Injection Pose Builder...IBP cannot handle processing custom inj's

Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #9 on: October 27, 2012, 12:41:24 PM »
Injection Magic @ Daz?   Says it may not work properly on Vista or later... am concerned about that, as I barely have enough in paypal right now to cover it, and i do want something that works better than IPB LOL... http://www.daz3d.com/shop/injection-magic/
>*.*<    _Purrrrty Kitty_ }awaiting her own faerie wings{    >*.*<

Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #10 on: October 27, 2012, 12:44:00 PM »
OK...somewhere around here there is a forum post as to how to make it work with Vista/Win 7....let me see if I can find it....

Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #11 on: October 27, 2012, 12:47:54 PM »
sweet... ok, will go ahead and get it =D
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Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #12 on: October 27, 2012, 12:49:19 PM »
oh NICE, the price fropepd when ... dropped when i logged in =D
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Offline melikia

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #13 on: October 27, 2012, 12:50:49 PM »
only $1.02 after i applied my store credit =D
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Offline lunchlady

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Re: Creators of DAZ/Poser items--can you answer this question?
« Reply #14 on: October 27, 2012, 01:17:20 PM »
Oh, WOW!!! What a bargain!!!!!!

OK...here is the thread....read it all because I had some issues at first

http://thefantasiesattic.net/attic/index.php?topic=6189.0

I had to place the file in both of the mentioned folders, and if I remember correctly, I had to restart my computer.....Armanath and Musiccat can help, too if you need them. They know way more about this stuff than me, lol

 

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