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Author Topic: V4 Eyes  (Read 350 times)

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Offline Dreamer

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V4 Eyes
« on: June 17, 2013, 04:32:49 AM »
I am wanting to make a custom morph for V4's eyes so I exported them out to Silo tweaked, push and pulled till I had what I wanted. Saved them one by one, (Left and Right), then went to load them in. Um nope vertex order or count not right. Ok no biggy I just have to use the obj from the Geometry's folder and then it should be all good right? Wrong. Same thing again. I have tried doing them just about every way I can think of and no luck, any one got some ideas please? :peek:
An Ye Harm None, Do What Ye Will

Offline Amaranth

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Re: V4 Eyes
« Reply #1 on: June 17, 2013, 08:47:33 AM »
hmm that's a tough one, i know blackhearted uses blackeyes... If you own GND maybe you can study that ?

I know i've been morphing in zbrush too and got the same error at times too.

Offline Dreamer

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Re: V4 Eyes
« Reply #2 on: June 17, 2013, 04:24:50 PM »
No I don't have GND :( I've been getting that same error on and off even with head morphs and normally its when you have added or removed a poly or two and I have not been using any tool that would do that so am at a bit of a loss. I will have a look at some of the characters I have that include eye morphs and see if I can work out how they were done
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